AIDef:Action/ForkASTrgEmitShockWavePos
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| OffsetPos | Vec3 | ||
| ShockWaveActorName | String | ||
| ShockWavePartsKey | String | ||
| Power | Int | ||
| MaxScale | Float | ||
| ScaleTime | Float | ||
| AttackIntensity | Int | ||
| IsGuardPierce | Bool | ||
| IsForceGuardBreak | Bool | ||
| IsIniviciblePierce | Bool | ||
| EmitIntervalTime | Int | ||
| IsHeavy | Bool | ||
| AtMinDamage | Int |
Derived definitions
子1 (ForestGiant_Middle, ヒップドロップ)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | EnemyShockWave |
| ShockWavePartsKey | ShockWaveHip |
| Power | -1 |
| MaxScale | 8.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | True |
| AtMinDamage | 1 |
子1 (ForestGiant_Senior, ヒップドロップ)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | EnemyShockWave |
| ShockWavePartsKey | ShockWaveHip |
| Power | -1 |
| MaxScale | 8.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | True |
| AtMinDamage | 1 |
子1 (ForestGiant, ヒップドロップ)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | EnemyShockWave |
| ShockWavePartsKey | ShockWaveHip |
| Power | -1 |
| MaxScale | 8.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | True |
| AtMinDamage | 1 |
子1 (Priest_Boss_Giant, 第四段階)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=2.2699999809265137, y=0.0, z=1.399999976158142) |
| ShockWaveActorName | PriestBossShockWave |
| ShockWavePartsKey | ShockWave2 |
| Power | 32 |
| MaxScale | 8.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | False |
| AtMinDamage | 4 |
子2 (Priest_Boss_Giant, 近距離)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | PriestBossShockWave |
| ShockWavePartsKey | ShockWave |
| Power | 4 |
| MaxScale | 10.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | False |
| AtMinDamage | 1 |
子2 (Priest_Boss_Giant, 近距離_0)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | PriestBossShockWave |
| ShockWavePartsKey | ShockWave4 |
| Power | 4 |
| MaxScale | 10.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | False |
| AtMinDamage | 1 |
子2 (Priest_Boss_Giant, 踏みつけ)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | PriestBossShockWave |
| ShockWavePartsKey | ShockWave1 |
| Power | 32 |
| MaxScale | 8.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | False |
| AtMinDamage | 4 |
子0 (Enemy_Ganon, 攻撃)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=2.0) |
| ShockWaveActorName | EnemyGanonShockWave |
| ShockWavePartsKey | ShockWave |
| Power | 40 |
| MaxScale | 15.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 2 |
| IsGuardPierce | False |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | False |
| AtMinDamage | 8 |
子1 (StalForestGiant, ヒップドロップ)
| Name | Value |
|---|---|
| OffsetPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ShockWaveActorName | EnemyShockWave |
| ShockWavePartsKey | ShockWaveHip |
| Power | -1 |
| MaxScale | 8.0 |
| ScaleTime | 5.0 |
| AttackIntensity | 3 |
| IsGuardPierce | True |
| IsForceGuardBreak | True |
| IsIniviciblePierce | False |
| EmitIntervalTime | -1 |
| IsHeavy | True |
| AtMinDamage | 1 |