AIDef:Action/ForkASTrgChargeArrow
ForkASTrgChargeArrowAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 先行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
- 2.2 先行動 (Priest_Boss_ShadowClone, 弓矢攻撃)
- 2.3 子1 (Lynel_Senior, リロード)
- 2.4 先行動 (Priest_Boss_Normal, 弓矢攻撃)
- 2.5 先行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
- 2.6 先行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
- 2.7 子1 (Lynel_Middle, リロード)
- 2.8 子1 (Lynel, リロード)
- 2.9 先行動 (Assassin_Junior_Shooter, 子0)
- 2.10 先行動 (Assassin_Junior_Azito_Shooter, 子0)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
IsEndState |
Int |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
Derived definitions
先行動 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|
先行動 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel_Senior, リロード)
Name |
Value
|
WeaponIdx |
2
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
1
|
先行動 (Priest_Boss_Normal, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|
先行動 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|
先行動 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel_Middle, リロード)
Name |
Value
|
WeaponIdx |
2
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, リロード)
Name |
Value
|
WeaponIdx |
2
|
IsEndState |
1
|
SeqBank |
0
|
TargetBone |
1
|
先行動 (Assassin_Junior_Shooter, 子0)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|
先行動 (Assassin_Junior_Azito_Shooter, 子0)
Name |
Value
|
WeaponIdx |
0
|
IsEndState |
2
|
SeqBank |
0
|
TargetBone |
0
|