AIDef:Action/ForkASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
EndState | Int | ||
ChangeableTiming | Int | ||
IsIgnoreSame | Bool | ||
SeqBank | Int | ||
TargetBone | Int | ||
FirstRandomRatio | Float |
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃アニメ)
Name | Value |
---|---|
ASName | AttackRotationWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Bokoblin_Junior_Body, いる)
Name | Value |
---|---|
ASName | QuickSearch |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Bokoblin_Junior_Body, 待機)
Name | Value |
---|---|
ASName | Noise |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.1 |
発動 (HeroSoulGift_Rito, Root)
Name | Value |
---|---|
ASName | GiftStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Priest_Boss_ShadowClone, 子0_1)
Name | Value |
---|---|
ASName | BowShootAttackStartLoop |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_ShadowClone, 先行動)
Name | Value |
---|---|
ASName | BowShootAttackStartLoop |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_ShadowClone, 先行動_1)
Name | Value |
---|---|
ASName | BananaPanicStart |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, ショック)
Name | Value |
---|---|
ASName | Miss |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, 後行動_3)
Name | Value |
---|---|
ASName | LargeDamageEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, 行動_0)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, 子0_1)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, 第一段階終了_0)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, 第一段階終了_1)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone, 第一段階終了_2)
Name | Value |
---|---|
ASName | FirstPhaseFinishEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name | Value |
---|---|
ASName | BowShootAttackShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name | Value |
---|---|
ASName | BowShootAttackShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
パーツ気づき (Assassin_Senior, 遠距離)
Name | Value |
---|---|
ASName | MagicWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
パーツ通常 (Assassin_Senior, 遠距離)
Name | Value |
---|---|
ASName | MagicWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
近距離 (Assassin_Senior, 子0_0)
Name | Value |
---|---|
ASName | Panic |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Assassin_Senior, 遠距離)
Name | Value |
---|---|
ASName | MagicEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
行動 (Assassin_Senior, 玉攻撃失敗AS)
Name | Value |
---|---|
ASName | FlyWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 起き上がり)
Name | Value |
---|---|
ASName | HeadGroundEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 後行動_0)
Name | Value |
---|---|
ASName | Barrier |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 攻撃)
Name | Value |
---|---|
ASName | IronMagic |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 攻撃_0)
Name | Value |
---|---|
ASName | FirstIronMagic |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 準備完了待ち)
Name | Value |
---|---|
ASName | SummonIronBallEnd |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 先行動_0)
Name | Value |
---|---|
ASName | SummonIronBallEnd |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 第一形態攻撃アニメ)
Name | Value |
---|---|
ASName | CallBallFirst |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 鉄球攻撃後AS)
Name | Value |
---|---|
ASName | FlyWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Senior, 瀕死鉄球攻撃始動アニメ)
Name | Value |
---|---|
ASName | ComboMagic |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, リアクション復帰)
Name | Value |
---|---|
ASName | FlyMove |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 移動)
Name | Value |
---|---|
ASName | FlyMove |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 回転)
Name | Value |
---|---|
ASName | FlyWait |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 近距離)
Name | Value |
---|---|
ASName | Panic |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 空中)
Name | Value |
---|---|
ASName | HeadGroundStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 元気)
Name | Value |
---|---|
ASName | SummonIronBall |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 後退移動完了)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 行動)
Name | Value |
---|---|
ASName | Die |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 三段階目デモ用)
Name | Value |
---|---|
ASName | CallBallDemo3 |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 先行動_1)
Name | Value |
---|---|
ASName | FlyWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 二段階目デモ召喚)
Name | Value |
---|---|
ASName | CallBallDemo2 |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 瀕死鉄球召喚行動AS)
Name | Value |
---|---|
ASName | SummonIronBallAngry |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Senior, 様子見)
Name | Value |
---|---|
ASName | FlyWait |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Senior, 先行動_2)
Name | Value |
---|---|
ASName | FlyWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
準備完了待ち (Assassin_Senior, 鉄球攻撃行動)
Name | Value |
---|---|
ASName | SummonIronBallEnd |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Assassin_Senior, 鉄球召喚完了)
Name | Value |
---|---|
ASName | SummonIronBallEnd |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
発動 (HeroSoulGift_Gerudo, Root)
Name | Value |
---|---|
ASName | GiftStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (ForestGiant_Middle, 横になる)
Name | Value |
---|---|
ASName | Lie |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, リザルフォスダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 子0)
Name | Value |
---|---|
ASName | JumpAttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 食事)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Lizalfos, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Lizalfos, 子0)
Name | Value |
---|---|
ASName | AttackTongue |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
開始 (Enemy_AirOctarock, 上昇)
Name | Value |
---|---|
ASName | FlyUp |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Enemy_AirOctarock, オクタの数が減った)
Name | Value |
---|---|
ASName | Heavy |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Enemy_AirOctarock, 接続なし)
Name | Value |
---|---|
ASName | Fire |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Enemy_AirOctarock, 先行動)
Name | Value |
---|---|
ASName | Run_Away |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Enemy_AirOctarock, 突風)
Name | Value |
---|---|
ASName | SurprisedEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
死亡 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
自然死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
終了 (Enemy_AirOctarock, 上昇)
Name | Value |
---|---|
ASName | FlyUpEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
焼特効死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
水上 (Enemy_AirOctarock, 待機)
Name | Value |
---|---|
ASName | Water |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Enemy_AirOctarock, 先行動)
Name | Value |
---|---|
ASName | Suffer |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Enemy_AirOctarock, 滝死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
通常 (Enemy_AirOctarock, 待機)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
溺死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
凍結砕き (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
凍特効死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
濡死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
被暗殺 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
被特効 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
非該当 (Enemy_AirOctarock, 行動)
Name | Value |
---|---|
ASName | Fly |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
落下死 (Enemy_AirOctarock, 死亡)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Lizalfos_Head, 移動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Lizalfos_Head, 行動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, お食事アニメ)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Bokoblin_Red, ボコブリンダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, 振りまわし攻撃アニメ)
Name | Value |
---|---|
ASName | AttackRotationWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, 立ち話話す)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Red, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Bokoblin_Red, いる)
Name | Value |
---|---|
ASName | QuickSearch |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (ForestGiant_Senior, 横になる)
Name | Value |
---|---|
ASName | Lie |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (HeroSoulGift_Zora, 発動)
Name | Value |
---|---|
ASName | Gift |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito, 角度差大)
Name | Value |
---|---|
ASName | PatrolTurn180 |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito, 気づき共通AS制御)
Name | Value |
---|---|
ASName | PatrolFind |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito, 死亡アニメ)
Name | Value |
---|---|
ASName | EscapeEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito, 先行動)
Name | Value |
---|---|
ASName | PatrolItemPreGet |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito, 不審物取得)
Name | Value |
---|---|
ASName | PatrolItemGet |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Middle_Azito, 先行動)
Name | Value |
---|---|
ASName | Teleport |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Quest, 死亡アニメ)
Name | Value |
---|---|
ASName | EscapeEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Quest, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Middle_Quest, 先行動)
Name | Value |
---|---|
ASName | Teleport |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Chuchu, 空中湧きだし落下)
Name | Value |
---|---|
ASName | AppearInAir |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu, アイス後行動)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu, ケミカル鎮静化)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu, ケミカル復活)
Name | Value |
---|---|
ASName | DownRecoverShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu, ダメージシェーダ再生)
Name | Value |
---|---|
ASName | DamageShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu, ダメージ後ケミカル鎮静化)
Name | Value |
---|---|
ASName | DamageToDownShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu, エレキ放出攻撃)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu, ケミカル鎮静待機)
Name | Value |
---|---|
ASName | ChemicalDownShader |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu, ケミカル放射死亡)
Name | Value |
---|---|
ASName | ChemicalEmitDieShader |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (Dm_Npc_RevivalFairy, Root)
Name | Value |
---|---|
ASName | Wait |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Pigeon, 逃走前)
Name | Value |
---|---|
ASName | BeforeFly |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle, 角度差大)
Name | Value |
---|---|
ASName | TurnJump |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle, 攻撃やられ)
Name | Value |
---|---|
ASName | Teleport |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle, 死亡アニメ)
Name | Value |
---|---|
ASName | EscapeEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Middle, 先行動)
Name | Value |
---|---|
ASName | Teleport |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (WillBall, 子2)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (WillBall, 通常_0)
Name | Value |
---|---|
ASName | ShaderParam |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (WillBall, 子2)
Name | Value |
---|---|
ASName | Appear |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (ForestGiant, 横になる)
Name | Value |
---|---|
ASName | Lie |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Wizzrobe, 気配気づき)
Name | Value |
---|---|
ASName | Search |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Lynel_Senior, 弓攻撃)
Name | Value |
---|---|
ASName | ArrowShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
後行動 (Lynel_Senior, 弓上空撃ち攻撃)
Name | Value |
---|---|
ASName | ArrowShootUpper |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
後行動 (Lynel_Senior, 武器攻撃上半身振りかぶり)
Name | Value |
---|---|
ASName | AttackLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, ブレス2発目上半身)
Name | Value |
---|---|
ASName | FireBreathLoop |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, ブレス3発目上半身)
Name | Value |
---|---|
ASName | FireBreathLoop |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, ブレス上半身)
Name | Value |
---|---|
ASName | FireBreathStart |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, リロード)
Name | Value |
---|---|
ASName | ArrowReload |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 音源を眺める)
Name | Value |
---|---|
ASName | ViewTerror |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 弓つがえ待機)
Name | Value |
---|---|
ASName | ArrowHold |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 弓上空撃ちつがえ待機)
Name | Value |
---|---|
ASName | ArrowHoldUpper |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 脅威を眺める)
Name | Value |
---|---|
ASName | ViewTerror |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 斬り付け)
Name | Value |
---|---|
ASName | RushAttackEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 上空撃ちリロード)
Name | Value |
---|---|
ASName | ArrowReloadUpper |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 城湧き空中)
Name | Value |
---|---|
ASName | JumpLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 正面気づき上半身)
Name | Value |
---|---|
ASName | WaitStop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 大剣大攻撃上半身)
Name | Value |
---|---|
ASName | FrontLargeAttackLsword |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 大剣突進切り斬り付け)
Name | Value |
---|---|
ASName | DashAttackLswordEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 大攻撃上半身)
Name | Value |
---|---|
ASName | FrontLargeAttack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Senior, 武器攻撃上半身)
Name | Value |
---|---|
ASName | AttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, ジャンプ攻撃予備動作)
Name | Value |
---|---|
ASName | PreJumpAttack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 小剣三連撃)
Name | Value |
---|---|
ASName | AttackSwordNear2 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 小剣三連撃ラスト)
Name | Value |
---|---|
ASName | AttackSwordNear3 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 小剣三連撃初撃)
Name | Value |
---|---|
ASName | AttackSwordNear1 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 大剣連撃)
Name | Value |
---|---|
ASName | AttackLswordNear2 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 大剣連撃ラスト)
Name | Value |
---|---|
ASName | AttackLswordNear3 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 大剣連撃初撃)
Name | Value |
---|---|
ASName | AttackLswordNear1 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 咆哮開始)
Name | Value |
---|---|
ASName | RoarStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Senior, 咆哮待機)
Name | Value |
---|---|
ASName | RoarLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子2 (Lynel_Senior, 弓抜刀)
Name | Value |
---|---|
ASName | DrawBow |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子3 (Lynel_Senior, 6足攻撃予備動作後行動)
Name | Value |
---|---|
ASName | HornAttackStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
準備 (Lynel_Senior, 弓戦闘待機)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Senior, ブレス終了)
Name | Value |
---|---|
ASName | FireBreathEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Senior, 弓警戒)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Senior, 城湧き着地)
Name | Value |
---|---|
ASName | JumpEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Senior, 爆弾へブレス)
Name | Value |
---|---|
ASName | QuickBreath |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Senior, 咆哮終了)
Name | Value |
---|---|
ASName | RoarEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
先行動 (Lynel_Senior, 武器攻撃上半身振りかぶり)
Name | Value |
---|---|
ASName | AttackStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
戦闘準備 (Lynel_Senior, 弓戦闘待機)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Dog, 後行動)
Name | Value |
---|---|
ASName | Roar |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (RemainsWaterWeakPoint, 格納中マテリアル)
Name | Value |
---|---|
ASName | Normal |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (RemainsWaterWeakPoint, 起動中マテリアル)
Name | Value |
---|---|
ASName | Alert |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (RemainsWaterWeakPoint, 待機マテリアル)
Name | Value |
---|---|
ASName | Deactive |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (RemainsWaterWeakPoint, 格納中スケルタル)
Name | Value |
---|---|
ASName | RemoveCap |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (RemainsWaterWeakPoint, 機能停止スケルタル)
Name | Value |
---|---|
ASName | RemoveCapWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (RemainsWaterWeakPoint, 戦闘終了スケルタル)
Name | Value |
---|---|
ASName | WaterStopWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (RemainsWaterWeakPoint, 待機スケルタル)
Name | Value |
---|---|
ASName | PutCapWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, リザルフォスダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 子0)
Name | Value |
---|---|
ASName | JumpAttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 食事)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Lizalfos_Fire, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Fire, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Lizalfos_Fire, 子0)
Name | Value |
---|---|
ASName | AttackTongue |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Normal, 後行動_1)
Name | Value |
---|---|
ASName | BananaEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Normal, 先行動)
Name | Value |
---|---|
ASName | BowShootAttackStartLoop |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Normal, 先行動_1)
Name | Value |
---|---|
ASName | BananaPreEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Normal, 先行動_2)
Name | Value |
---|---|
ASName | BananaStart |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, ショック)
Name | Value |
---|---|
ASName | Miss |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 後行動_3)
Name | Value |
---|---|
ASName | LargeDamageEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 後行動_6)
Name | Value |
---|---|
ASName | LargeDamageEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 行動_0)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 行動_2)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 子0)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 子0_1)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 第一段階終了_0)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 第一段階終了_1)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Normal, 第一段階終了_2)
Name | Value |
---|---|
ASName | FirstPhaseFinishEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Priest_Boss_Normal, 弓矢攻撃)
Name | Value |
---|---|
ASName | BowShootAttackShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Golem_Little, 小ダメージ)
Name | Value |
---|---|
ASName | Lifted |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, お食事アニメ)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Bokoblin_Senior, ボコブリンダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 振りまわし攻撃アニメ)
Name | Value |
---|---|
ASName | AttackRotationWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 先行動)
Name | Value |
---|---|
ASName | DoubleAttack |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 立ち話話す)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Senior, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Bokoblin_Senior, いる)
Name | Value |
---|---|
ASName | QuickSearch |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, お食事アニメ)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Bokoblin_Rapid, ボコブリンダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, 振りまわし攻撃アニメ)
Name | Value |
---|---|
ASName | AttackRotationWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, 立ち話話す)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Bokoblin_Rapid, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Bokoblin_Rapid, いる)
Name | Value |
---|---|
ASName | QuickSearch |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, リザルフォスダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 子0)
Name | Value |
---|---|
ASName | JumpAttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 食事)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Lizalfos_Electric, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Electric, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Lizalfos_Electric, 子0)
Name | Value |
---|---|
ASName | AttackTongue |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
行動 (Moriblin_Senior, 子0)
Name | Value |
---|---|
ASName | LargeDoubleAttackWalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, モリブリンダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 行動)
Name | Value |
---|---|
ASName | DriveAway |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 先行動)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Moriblin_Senior, 薙ぎ払い攻撃)
Name | Value |
---|---|
ASName | LargeDoubleAttackWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Senior, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (GanonBeast, 歩きアニメ終わり)
Name | Value |
---|---|
ASName | WalkEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 弱点ヒット)
Name | Value |
---|---|
ASName | Dead |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 先行動)
Name | Value |
---|---|
ASName | Walk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 待機)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 歩きアニメ)
Name | Value |
---|---|
ASName | Walk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (GanonBeast, 悶えアニメ)
Name | Value |
---|---|
ASName | Suffer |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (GanonBeast, 基本回転)
Name | Value |
---|---|
ASName | NormalTurn |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (GanonBeast, 初回待機)
Name | Value |
---|---|
ASName | WaitThreat |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Moriblin_Head, 移動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Moriblin_Head, 行動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_ShadowClone_Real, 後行動_1)
Name | Value |
---|---|
ASName | BananaEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_ShadowClone_Real, 先行動)
Name | Value |
---|---|
ASName | BowShootAttackStartLoop |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_ShadowClone_Real, 先行動_1)
Name | Value |
---|---|
ASName | BananaPreEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_ShadowClone_Real, 先行動_2)
Name | Value |
---|---|
ASName | BananaStart |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, ショック)
Name | Value |
---|---|
ASName | Miss |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 後行動_3)
Name | Value |
---|---|
ASName | LargeDamageEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 後行動_6)
Name | Value |
---|---|
ASName | LargeDamageEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 行動_0)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 行動_2)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 子0)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 子0_1)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_0)
Name | Value |
---|---|
ASName | LargeDamageStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_1)
Name | Value |
---|---|
ASName | LargeDamageLoop |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_ShadowClone_Real, 第一段階終了_2)
Name | Value |
---|---|
ASName | FirstPhaseFinishEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name | Value |
---|---|
ASName | BowShootAttackShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name | Value |
---|---|
ASName | BowShootAttackShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
発動 (HeroSoulGift_Goron, Root)
Name | Value |
---|---|
ASName | Gift |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
通常 (BalloonBarrelBomb, AI)
Name | Value |
---|---|
ASName | Null |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (WillBreakBall, 子2)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (WillBreakBall, 空中)
Name | Value |
---|---|
ASName | Roll |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (WillBreakBall, 通常)
Name | Value |
---|---|
ASName | ShaderParam |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (WillBreakBall, 予兆)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (WillBreakBall, 子2)
Name | Value |
---|---|
ASName | Appear |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Junior, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Junior, ショック)
Name | Value |
---|---|
ASName | Miss |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Junior, 子0)
Name | Value |
---|---|
ASName | LargeDamage |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Junior, 先行動)
Name | Value |
---|---|
ASName | Teleport |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Lynel_Middle, 弓攻撃)
Name | Value |
---|---|
ASName | ArrowShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
後行動 (Lynel_Middle, 弓上空撃ち攻撃)
Name | Value |
---|---|
ASName | ArrowShootUpper |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
後行動 (Lynel_Middle, 武器攻撃上半身振りかぶり)
Name | Value |
---|---|
ASName | AttackLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, ブレス2発目上半身)
Name | Value |
---|---|
ASName | FireBreathLoop |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, ブレス3発目上半身)
Name | Value |
---|---|
ASName | FireBreathLoop |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, ブレス上半身)
Name | Value |
---|---|
ASName | FireBreathStart |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, リロード)
Name | Value |
---|---|
ASName | ArrowReload |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 音源を眺める)
Name | Value |
---|---|
ASName | ViewTerror |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 弓つがえ待機)
Name | Value |
---|---|
ASName | ArrowHold |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 弓上空撃ちつがえ待機)
Name | Value |
---|---|
ASName | ArrowHoldUpper |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 脅威を眺める)
Name | Value |
---|---|
ASName | ViewTerror |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 斬り付け)
Name | Value |
---|---|
ASName | RushAttackEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 上空撃ちリロード)
Name | Value |
---|---|
ASName | ArrowReloadUpper |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 城湧き空中)
Name | Value |
---|---|
ASName | JumpLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 正面気づき上半身)
Name | Value |
---|---|
ASName | WaitStop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 大剣大攻撃上半身)
Name | Value |
---|---|
ASName | FrontLargeAttackLsword |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 大剣突進切り斬り付け)
Name | Value |
---|---|
ASName | DashAttackLswordEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 大攻撃上半身)
Name | Value |
---|---|
ASName | FrontLargeAttack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel_Middle, 武器攻撃上半身)
Name | Value |
---|---|
ASName | AttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, ジャンプ攻撃予備動作)
Name | Value |
---|---|
ASName | PreJumpAttack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 小剣三連撃)
Name | Value |
---|---|
ASName | AttackSwordNear2 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 小剣三連撃ラスト)
Name | Value |
---|---|
ASName | AttackSwordNear3 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 小剣三連撃初撃)
Name | Value |
---|---|
ASName | AttackSwordNear1 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 大剣連撃)
Name | Value |
---|---|
ASName | AttackLswordNear2 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 大剣連撃ラスト)
Name | Value |
---|---|
ASName | AttackLswordNear3 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 大剣連撃初撃)
Name | Value |
---|---|
ASName | AttackLswordNear1 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 咆哮開始)
Name | Value |
---|---|
ASName | RoarStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel_Middle, 咆哮待機)
Name | Value |
---|---|
ASName | RoarLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子2 (Lynel_Middle, 弓抜刀)
Name | Value |
---|---|
ASName | DrawBow |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子3 (Lynel_Middle, 6足攻撃予備動作後行動)
Name | Value |
---|---|
ASName | HornAttackStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
準備 (Lynel_Middle, 弓戦闘待機)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Middle, ブレス終了)
Name | Value |
---|---|
ASName | FireBreathEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Middle, 弓警戒)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Middle, 城湧き着地)
Name | Value |
---|---|
ASName | JumpEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Middle, 爆弾へブレス)
Name | Value |
---|---|
ASName | QuickBreath |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel_Middle, 咆哮終了)
Name | Value |
---|---|
ASName | RoarEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
先行動 (Lynel_Middle, 武器攻撃上半身振りかぶり)
Name | Value |
---|---|
ASName | AttackStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
戦闘準備 (Lynel_Middle, 弓戦闘待機)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
ダメージ (RemainsWater, 子0)
Name | Value |
---|---|
ASName | Attack_Damage |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (RemainsWater, へたれ中)
Name | Value |
---|---|
ASName | Attack_Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
攻撃中 (RemainsWater, 子0)
Name | Value |
---|---|
ASName | Attack_Attack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (RemainsWater, 遺物戦後ダメージ)
Name | Value |
---|---|
ASName | Howling_Dungeon |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (RemainsWater, 水上ダメージ)
Name | Value |
---|---|
ASName | Howling |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (RemainsWater, 水中ダメージ)
Name | Value |
---|---|
ASName | Howling_InWater |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
生成中 (RemainsWater, 子0)
Name | Value |
---|---|
ASName | Attack_Generation |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (RemainsWater, へたれ中)
Name | Value |
---|---|
ASName | Attack_Charge |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (RemainsWater, 遺物戦後)
Name | Value |
---|---|
ASName | Dungeon_Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (RemainsWater, 水上待機)
Name | Value |
---|---|
ASName | OutWater |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (RemainsWater, 水中待機)
Name | Value |
---|---|
ASName | InWater |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
中行動 (RemainsWater, へたれ中)
Name | Value |
---|---|
ASName | Attack_Charge_Ed |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito_DLC, 角度差大)
Name | Value |
---|---|
ASName | PatrolTurn180 |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito_DLC, 気づき共通AS制御)
Name | Value |
---|---|
ASName | PatrolFind |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito_DLC, 死亡アニメ)
Name | Value |
---|---|
ASName | EscapeEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito_DLC, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito_DLC, 先行動)
Name | Value |
---|---|
ASName | PatrolItemPreGet |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Middle_Azito_DLC, 不審物取得)
Name | Value |
---|---|
ASName | PatrolItemGet |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Middle_Azito_DLC, 先行動)
Name | Value |
---|---|
ASName | Teleport |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Bone, 子0)
Name | Value |
---|---|
ASName | JumpAttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Bone, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Bone, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Lizalfos_Bone, 子0)
Name | Value |
---|---|
ASName | AttackTongue |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
ロール前 (Priest_Boss_Giant, 回転あり)
Name | Value |
---|---|
ASName | StageRotSummonBall |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
回転終了待機 (Priest_Boss_Giant, 地形をロール)
Name | Value |
---|---|
ASName | FloatWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
回転終了待機 (Priest_Boss_Giant, 地形回転)
Name | Value |
---|---|
ASName | FloatWait |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
開始 (Priest_Boss_Giant, 地形回転)
Name | Value |
---|---|
ASName | StageTurnStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Priest_Boss_Giant, 転移)
Name | Value |
---|---|
ASName | TeleportEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Priest_Boss_Giant, 転移_0)
Name | Value |
---|---|
ASName | TeleportEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
攻撃 (Priest_Boss_Giant, 先行動)
Name | Value |
---|---|
ASName | AttackStageTrun |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
行動 (Priest_Boss_Giant, 待機)
Name | Value |
---|---|
ASName | FloatWait |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
行動 (Priest_Boss_Giant, 待機_1)
Name | Value |
---|---|
ASName | FloatWait |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Giant, 後行動)
Name | Value |
---|---|
ASName | ThrowAttackEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Giant, 後行動_0)
Name | Value |
---|---|
ASName | ThunderStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Giant, 攻撃)
Name | Value |
---|---|
ASName | ThrowAttackLoop |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
ASName | LargeDamageStandTransition |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Giant, 近距離)
Name | Value |
---|---|
ASName | StandEyeBeamFoot |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Giant, 近距離_0)
Name | Value |
---|---|
ASName | StandEyeBeamFoot |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Priest_Boss_Giant, 踏みつけ_0)
Name | Value |
---|---|
ASName | StandEyeBeamFoot |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
準備 (Priest_Boss_Giant, 大土遁)
Name | Value |
---|---|
ASName | FloatWait |
EndState | 0 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
ASName | StandEyeBeamStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Priest_Boss_Giant, 準備完了待ち)
Name | Value |
---|---|
ASName | ThrowAttackStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Priest_Boss_Giant, 準備完了待ち_0)
Name | Value |
---|---|
ASName | CallCloneStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Priest_Boss_Giant, 速攻照準)
Name | Value |
---|---|
ASName | StandEyeBeamStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Priest_Boss_Giant, 転移)
Name | Value |
---|---|
ASName | TeleportStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
先行動 (Priest_Boss_Giant, 転移_0)
Name | Value |
---|---|
ASName | TeleportStart |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (Priest_Boss_Giant, 遠距離_0)
Name | Value |
---|---|
ASName | Wait |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (Priest_Boss_Giant, 後行動_0)
Name | Value |
---|---|
ASName | ThrowAttackWaitLoop |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
待機 (Priest_Boss_Giant, 子0_0)
Name | Value |
---|---|
ASName | StandEyeBeamLoop |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
浮遊ふらつき (Priest_Boss_Giant, ふっとび)
Name | Value |
---|---|
ASName | FlySmallDamage |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
復帰 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
ASName | LargeDamageDownEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
落下 (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
ASName | LargeDamageFallLoop |
EndState | 0 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
落下 (Priest_Boss_Giant, 子0_0)
Name | Value |
---|---|
ASName | LargeDamageFallLoop |
EndState | 0 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
例外待機 (Priest_Boss_Giant, 回転なし)
Name | Value |
---|---|
ASName | FloatWait |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
行動 (Moriblin_Blue, 子0)
Name | Value |
---|---|
ASName | LargeDoubleAttackWalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, モリブリンダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 行動)
Name | Value |
---|---|
ASName | DriveAway |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 先行動)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Moriblin_Blue, 薙ぎ払い攻撃)
Name | Value |
---|---|
ASName | LargeDoubleAttackWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Moriblin_Blue, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Chuchu_Middle, 空中湧きだし落下)
Name | Value |
---|---|
ASName | AppearInAir |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Middle, アイス後行動)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Middle, ケミカル鎮静化)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Middle, ケミカル復活)
Name | Value |
---|---|
ASName | DownRecoverShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Middle, ダメージシェーダ再生)
Name | Value |
---|---|
ASName | DamageShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Middle, ダメージ後ケミカル鎮静化)
Name | Value |
---|---|
ASName | DamageToDownShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu_Middle, エレキ放出攻撃)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu_Middle, ケミカル鎮静待機)
Name | Value |
---|---|
ASName | ChemicalDownShader |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu_Middle, ケミカル放射死亡)
Name | Value |
---|---|
ASName | ChemicalEmitDieShader |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
行動 (Stal_Moriblin_Bone, 子0)
Name | Value |
---|---|
ASName | LargeDoubleAttackWalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Stal_Moriblin_Bone, 行動)
Name | Value |
---|---|
ASName | DriveAway |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Stal_Moriblin_Bone, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Stal_Moriblin_Bone, 薙ぎ払い攻撃)
Name | Value |
---|---|
ASName | LargeDoubleAttackWalk |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Moriblin_Bone, 待機)
Name | Value |
---|---|
ASName | Noise |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.05 |
子1 (Enemy_Ganon, 攻撃)
Name | Value |
---|---|
ASName | Attack_Wave |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Enemy_Ganon, 準備)
Name | Value |
---|---|
ASName | Attack_Chemical_Wind_Up |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
通常 (BarrelBomb, AI)
Name | Value |
---|---|
ASName | Null |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
Root (DgnObj_DLC_GondolaRail_A_01)
Name | Value |
---|---|
ASName | Move |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
後行動 (Lynel, 弓攻撃)
Name | Value |
---|---|
ASName | ArrowShoot |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
後行動 (Lynel, 弓上空撃ち攻撃)
Name | Value |
---|---|
ASName | ArrowShootUpper |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
後行動 (Lynel, 武器攻撃上半身振りかぶり)
Name | Value |
---|---|
ASName | AttackLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, ブレス2発目上半身)
Name | Value |
---|---|
ASName | FireBreathLoop |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, ブレス3発目上半身)
Name | Value |
---|---|
ASName | FireBreathLoop |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, ブレス上半身)
Name | Value |
---|---|
ASName | FireBreathStart |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, リロード)
Name | Value |
---|---|
ASName | ArrowReload |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 音源を眺める)
Name | Value |
---|---|
ASName | ViewTerror |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 弓つがえ待機)
Name | Value |
---|---|
ASName | ArrowHold |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 弓上空撃ちつがえ待機)
Name | Value |
---|---|
ASName | ArrowHoldUpper |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 脅威を眺める)
Name | Value |
---|---|
ASName | ViewTerror |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 斬り付け)
Name | Value |
---|---|
ASName | RushAttackEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 上空撃ちリロード)
Name | Value |
---|---|
ASName | ArrowReloadUpper |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 城湧き空中)
Name | Value |
---|---|
ASName | JumpLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 正面気づき上半身)
Name | Value |
---|---|
ASName | WaitStop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 大剣大攻撃上半身)
Name | Value |
---|---|
ASName | FrontLargeAttackLsword |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 大剣突進切り斬り付け)
Name | Value |
---|---|
ASName | DashAttackLswordEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 大攻撃上半身)
Name | Value |
---|---|
ASName | FrontLargeAttack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lynel, 武器攻撃上半身)
Name | Value |
---|---|
ASName | AttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, ジャンプ攻撃予備動作)
Name | Value |
---|---|
ASName | PreJumpAttack |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 小剣三連撃)
Name | Value |
---|---|
ASName | AttackSwordNear2 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 小剣三連撃ラスト)
Name | Value |
---|---|
ASName | AttackSwordNear3 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 小剣三連撃初撃)
Name | Value |
---|---|
ASName | AttackSwordNear1 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 大剣連撃)
Name | Value |
---|---|
ASName | AttackLswordNear2 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 大剣連撃ラスト)
Name | Value |
---|---|
ASName | AttackLswordNear3 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 大剣連撃初撃)
Name | Value |
---|---|
ASName | AttackLswordNear1 |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 咆哮開始)
Name | Value |
---|---|
ASName | RoarStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Lynel, 咆哮待機)
Name | Value |
---|---|
ASName | RoarLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子2 (Lynel, 弓抜刀)
Name | Value |
---|---|
ASName | DrawBow |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子3 (Lynel, 6足攻撃予備動作後行動)
Name | Value |
---|---|
ASName | HornAttackStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
準備 (Lynel, 弓戦闘待機)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel, ブレス終了)
Name | Value |
---|---|
ASName | FireBreathEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel, 弓警戒)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel, 城湧き着地)
Name | Value |
---|---|
ASName | JumpEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel, 爆弾へブレス)
Name | Value |
---|---|
ASName | QuickBreath |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
上半身 (Lynel, 咆哮終了)
Name | Value |
---|---|
ASName | RoarEnd |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
先行動 (Lynel, 武器攻撃上半身振りかぶり)
Name | Value |
---|---|
ASName | AttackStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
戦闘準備 (Lynel, 弓戦闘待機)
Name | Value |
---|---|
ASName | Body_BattleWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Octarock_Stone, ガード終了)
Name | Value |
---|---|
ASName | HideLookGuardEnd |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Octarock_Stone, 通常)
Name | Value |
---|---|
ASName | HideLookWait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Octarock_Stone, 吐き出しオクタ砲)
Name | Value |
---|---|
ASName | HideLookAttack |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Octarock_Stone, 爆弾岩オクタ砲)
Name | Value |
---|---|
ASName | HideLookAttack |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Octarock_Stone, アイテムスワップアニメ)
Name | Value |
---|---|
ASName | VacuumMogMog |
EndState | 0 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Octarock_Stone, アイテムスワップディレイ)
Name | Value |
---|---|
ASName | VacuumMogMog |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Octarock_Stone, 爆弾もぐもぐ)
Name | Value |
---|---|
ASName | VacuumMogMog |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Guardian_Mini_Practice, 腕ASL)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子2 (Guardian_Mini_Practice, 腕ASB)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 2 |
FirstRandomRatio | 0.0 |
子3 (Guardian_Mini_Practice, 攻撃ASH)
Name | Value |
---|---|
ASName | AttackH |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Guardian_Mini_Practice, 攻撃ASV)
Name | Value |
---|---|
ASName | AttackV |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Chuchu_Senior, 空中湧きだし落下)
Name | Value |
---|---|
ASName | AppearInAir |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Senior, アイス後行動)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Senior, ケミカル鎮静化)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Senior, ケミカル復活)
Name | Value |
---|---|
ASName | DownRecoverShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Senior, ダメージシェーダ再生)
Name | Value |
---|---|
ASName | DamageShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Chuchu_Senior, ダメージ後ケミカル鎮静化)
Name | Value |
---|---|
ASName | DamageToDownShader |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu_Senior, エレキ放出攻撃)
Name | Value |
---|---|
ASName | AttackToDownShader |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu_Senior, ケミカル鎮静待機)
Name | Value |
---|---|
ASName | ChemicalDownShader |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Chuchu_Senior, ケミカル放射死亡)
Name | Value |
---|---|
ASName | ChemicalEmitDieShader |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, リザルフォスダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, 食事)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Lizalfos_Senior, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Senior, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
空中 (PriestBossShadowCloneBullet, 投擲)
Name | Value |
---|---|
ASName | CallCloneKickLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (PriestBossShadowCloneBullet, 待機_1)
Name | Value |
---|---|
ASName | CloneThrowLoop |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Golem_Little_Ice, 小ダメージ)
Name | Value |
---|---|
ASName | Lifted |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
仮の姿 (MasterSwordRoot, 子1)
Name | Value |
---|---|
ASName | OffTrueForm |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (MasterSwordRoot, 真の姿)
Name | Value |
---|---|
ASName | OnTrueForm |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 1 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Junior_Shooter, 回転攻撃)
Name | Value |
---|---|
ASName | FrontAttackStart |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Junior_Shooter, 後退回転攻撃)
Name | Value |
---|---|
ASName | FrontAttackStart |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Junior_Shooter, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Junior_Shooter, ショック)
Name | Value |
---|---|
ASName | Miss |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Junior_Shooter, 子0)
Name | Value |
---|---|
ASName | LargeDamage |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Junior_Shooter, 先行動)
Name | Value |
---|---|
ASName | TeleportAttackStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Assassin_Junior_Shooter, 空中)
Name | Value |
---|---|
ASName | FrontAttackShoot |
EndState | 2 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Junior_Azito_Shooter, 後退回転攻撃)
Name | Value |
---|---|
ASName | FrontAttackStart |
EndState | 2 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Assassin_Junior_Azito_Shooter, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Junior_Azito_Shooter, ショック)
Name | Value |
---|---|
ASName | Miss |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Assassin_Junior_Azito_Shooter, 子0)
Name | Value |
---|---|
ASName | LargeDamage |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Assassin_Junior_Azito_Shooter, 先行動)
Name | Value |
---|---|
ASName | TeleportAttackStart |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子3 (Assassin_Junior_Azito_Shooter, 空中)
Name | Value |
---|---|
ASName | FrontAttackShoot |
EndState | 2 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Golem_Little_Fire, 小ダメージ)
Name | Value |
---|---|
ASName | Lifted |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Bokoblin_Head, 移動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Bokoblin_Head, 行動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, リザルフォスダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 子0)
Name | Value |
---|---|
ASName | JumpAttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 食事)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Lizalfos_Middle, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Middle, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Lizalfos_Middle, 子0)
Name | Value |
---|---|
ASName | AttackTongue |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, リザルフォスダンス)
Name | Value |
---|---|
ASName | Dance |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 向き直り)
Name | Value |
---|---|
ASName | ListenStart |
EndState | 1 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 座りアニメ)
Name | Value |
---|---|
ASName | Squat |
EndState | 0 |
ChangeableTiming | 3 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 子0)
Name | Value |
---|---|
ASName | JumpAttackEnd |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 子0_0)
Name | Value |
---|---|
ASName | Attack |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 焼死アニメ)
Name | Value |
---|---|
ASName | Burn |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 食事)
Name | Value |
---|---|
ASName | EatMeat |
EndState | 1 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.4 |
子0 (Lizalfos_Ice, 立ち話発話)
Name | Value |
---|---|
ASName | StandTalk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子0 (Lizalfos_Ice, 話す)
Name | Value |
---|---|
ASName | Talk |
EndState | 1 |
ChangeableTiming | 2 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Lizalfos_Ice, 子0)
Name | Value |
---|---|
ASName | AttackTongue |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 1 |
FirstRandomRatio | 0.0 |
子1 (Stal_Giant_Eye, 移動)
Name | Value |
---|---|
ASName | Wait |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子1 (Stal_Giant_Eye, 行動)
Name | Value |
---|---|
ASName | Return |
EndState | 0 |
ChangeableTiming | 0 |
IsIgnoreSame | False |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |
子2 (Heron, 逃走前)
Name | Value |
---|---|
ASName | BeforeFly |
EndState | 1 |
ChangeableTiming | 1 |
IsIgnoreSame | True |
SeqBank | 0 |
TargetBone | 0 |
FirstRandomRatio | 0.0 |