AIDef:Action/FollowIgniteToSelfPos
FollowIgniteToSelfPosAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MemoryPartsName |
String |
|
|
AngSpd |
Float |
|
|
ASName |
String |
|
|
IsJumpType |
Bool |
|
|
IsChangeable |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IgniteHandle |
BaseProcHandle |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
先行動 (Priest_Boss_ShadowClone, 土遁)
Name |
Value
|
MemoryPartsName |
Grave
|
AngSpd |
0.20944
|
ASName |
EarthRelease
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Assassin_Middle, 遠距離)
Name |
Value
|
MemoryPartsName |
Grave
|
AngSpd |
0.20944
|
ASName |
Magic
|
IsJumpType |
True
|
IsChangeable |
False
|
中行動 (Assassin_Middle, 魔法攻撃)
Name |
Value
|
MemoryPartsName |
Grave
|
AngSpd |
0.20944
|
ASName |
Magic
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Priest_Boss_Normal, 土遁)
Name |
Value
|
MemoryPartsName |
Grave
|
AngSpd |
0.20944
|
ASName |
EarthRelease
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Priest_Boss_ShadowClone_Real, 土遁)
Name |
Value
|
MemoryPartsName |
Grave
|
AngSpd |
0.20944
|
ASName |
EarthRelease
|
IsJumpType |
True
|
IsChangeable |
False
|