AIDef:Action/ElectricParalysis
ElectricParalysisAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子0 (Stal_Bokoblin_Junior_Body, 感電死リアクション)
- 2.2 先行動 (Stal_Bokoblin_Junior_Body, 痺れ)
- 2.3 痺れ (Octarock_Forest, 隠れリアクション)
- 2.4 子0 (Lizalfos, 感電死リアクション)
- 2.5 先行動 (Lizalfos, 水上痺れ)
- 2.6 子0 (Bokoblin_Red, 感電死リアクション)
- 2.7 先行動 (Bokoblin_Red, 痺れ)
- 2.8 子0 (Assassin_Middle_Azito, 感電死リアクション)
- 2.9 先行動 (Assassin_Middle_Azito, 痺れ)
- 2.10 子0 (Assassin_Middle_Quest, 感電死リアクション)
- 2.11 先行動 (Assassin_Middle_Quest, 痺れ)
- 2.12 子0 (Chuchu, 痺れ)
- 2.13 子0 (Assassin_Middle, 感電死リアクション)
- 2.14 先行動 (Assassin_Middle, 痺れ)
- 2.15 痺れ (Octarock_Water, 隠れリアクション)
- 2.16 先行動 (Wizzrobe, 痺れ)
- 2.17 子0 (Lizalfos_Fire, 感電死リアクション)
- 2.18 先行動 (Lizalfos_Fire, 水上痺れ)
- 2.19 子0 (Golem_Little, 痺れ_0)
- 2.20 子0 (Bokoblin_Senior, 感電死リアクション)
- 2.21 先行動 (Bokoblin_Senior, 痺れ)
- 2.22 子0 (Bokoblin_Rapid, 感電死リアクション)
- 2.23 先行動 (Bokoblin_Rapid, 痺れ)
- 2.24 子0 (Lizalfos_Electric, 感電死リアクション)
- 2.25 先行動 (Lizalfos_Electric, 水上痺れ)
- 2.26 子0 (Moriblin_Senior, 感電死リアクション)
- 2.27 先行動 (Moriblin_Senior, 痺れ)
- 2.28 中行動 (Sandworm, 痺れ)
- 2.29 子0 (Assassin_Junior, 感電死リアクション)
- 2.30 先行動 (Assassin_Junior, 痺れ)
- 2.31 子0 (Assassin_Middle_Azito_DLC, 感電死リアクション)
- 2.32 先行動 (Assassin_Middle_Azito_DLC, 痺れ)
- 2.33 痺れ (Octarock_Sand, 隠れリアクション)
- 2.34 先行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ)
- 2.35 先行動 (Guardian_Mini_DetachLineBeam, 痺れ)
- 2.36 変形後 (Guardian_Mini_DetachLineBeam, 子0)
- 2.37 変形前 (Guardian_Mini_DetachLineBeam, 子0)
- 2.38 中行動 (Enemy_SandwormR, 痺れ)
- 2.39 子0 (Lizalfos_Bone, 感電死リアクション)
- 2.40 先行動 (Lizalfos_Bone, 水上痺れ)
- 2.41 子0 (Moriblin_Blue, 感電死リアクション)
- 2.42 先行動 (Moriblin_Blue, 痺れ)
- 2.43 子0 (Chuchu_Middle, 痺れ)
- 2.44 子0 (Stal_Moriblin_Bone, 感電死リアクション)
- 2.45 先行動 (Stal_Moriblin_Bone, 痺れ)
- 2.46 痺れ (Octarock_Snow, 隠れリアクション)
- 2.47 痺れ (Octarock_Stone, 隠れリアクション)
- 2.48 痺れ (Guardian_Mini_Practice, リアクション)
- 2.49 先行動 (Guardian_Mini, 変形前痺れ)
- 2.50 先行動 (Guardian_Mini, 痺れ)
- 2.51 変形後 (Guardian_Mini, 子0)
- 2.52 変形前 (Guardian_Mini, 子0)
- 2.53 子0 (Chuchu_Senior, 痺れ)
- 2.54 子0 (Lizalfos_Senior, 感電死リアクション)
- 2.55 先行動 (Lizalfos_Senior, 水上痺れ)
- 2.56 子0 (Golem_Little_Ice, 痺れ_0)
- 2.57 子0 (Assassin_Junior_Shooter, 感電死リアクション)
- 2.58 先行動 (Assassin_Junior_Shooter, 痺れ)
- 2.59 子0 (Assassin_Junior_Azito_Shooter, 感電死リアクション)
- 2.60 先行動 (Assassin_Junior_Azito_Shooter, 痺れ)
- 2.61 子0 (Golem_Little_Fire, 痺れ_0)
- 2.62 子0 (Lizalfos_Middle, 感電死リアクション)
- 2.63 先行動 (Lizalfos_Middle, 水上痺れ)
- 2.64 子0 (Lizalfos_Ice, 感電死リアクション)
- 2.65 先行動 (Lizalfos_Ice, 水上痺れ)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
子0 (Stal_Bokoblin_Junior_Body, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Stal_Bokoblin_Junior_Body, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
痺れ (Octarock_Forest, 隠れリアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Lizalfos, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Red, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Bokoblin_Red, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
子0 (Assassin_Middle_Azito, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Middle_Azito, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle_Quest, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Middle_Quest, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Chuchu, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Middle, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
痺れ (Octarock_Water, 隠れリアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
先行動 (Wizzrobe, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Fire, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos_Fire, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Golem_Little, 痺れ_0)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Senior, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Bokoblin_Senior, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
子0 (Bokoblin_Rapid, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Bokoblin_Rapid, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
子0 (Lizalfos_Electric, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos_Electric, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Senior, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Moriblin_Senior, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
中行動 (Sandworm, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Junior, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Junior, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle_Azito_DLC, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Middle_Azito_DLC, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
痺れ (Octarock_Sand, 隠れリアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ)
Name |
Value
|
ASName |
FoldElectric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini_DetachLineBeam, 子0)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini_DetachLineBeam, 子0)
Name |
Value
|
ASName |
FoldElectric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
中行動 (Enemy_SandwormR, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Bone, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos_Bone, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Blue, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Moriblin_Blue, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Middle, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Stal_Moriblin_Bone, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Stal_Moriblin_Bone, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
痺れ (Octarock_Snow, 隠れリアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
痺れ (Octarock_Stone, 隠れリアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
痺れ (Guardian_Mini_Practice, リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 変形前痺れ)
Name |
Value
|
ASName |
FoldElectric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini, 子0)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini, 子0)
Name |
Value
|
ASName |
FoldElectric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Senior, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Senior, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos_Senior, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Ice, 痺れ_0)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Assassin_Junior_Shooter, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Junior_Shooter, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Assassin_Junior_Azito_Shooter, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Assassin_Junior_Azito_Shooter, 痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Fire, 痺れ_0)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Middle, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos_Middle, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Ice, 感電死リアクション)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Lizalfos_Ice, 水上痺れ)
Name |
Value
|
ASName |
Electric
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|