AIDef:Action/DungeonEntranceASPlay
DungeonEntranceASPlayAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
SetDgnName |
String |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
TargetIdx |
Int |
|
|
SeqBankIdx |
Int |
|
|
Derived definitions
子1 (RemainsElectric, 通常行動)
Name |
Value
|
SetDgnName |
RemainsElectric
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子1 (RemainsWind, 遺物チャレンジ中)
Name |
Value
|
SetDgnName |
RemainsWind
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子1 (RemainsWind, 通常行動)
Name |
Value
|
SetDgnName |
RemainsWind
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
子1 (RemainsWater, Root)
Name |
Value
|
SetDgnName |
RemainsWater
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|
クリア (DungeonEntrance, 通常)
Name |
Value
|
SetDgnName |
|
ASName |
Clear
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
子1 (RemainsFire, Root)
Name |
Value
|
SetDgnName |
RemainsFire
|
ASName |
Constant
|
IsIgnoreSame |
True
|
TargetIdx |
1
|
SeqBankIdx |
0
|