AIDef:Action/DragonFixPlacement
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Rotate | Vec3 | ||
Position | Vec3 | ||
BlendStartFrame | Int | ||
BlendStartRate | Float | ||
BlendTime | Float | ||
HeadFixedModeTime | Int | ||
RailAdjustModeTime | Int | ||
CameraVibStartFrame | Int | ||
CameraVibLoop | Int | ||
CameraVibPower | Float | ||
CameraVibRange | Float | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
TargetIdx | Int | ||
SeqBankIdx | Int |
Derived definitions
ラネール山頂からの帰還予備動作 (Enemy_Dragon_Ice, Root)
Name | Value |
---|---|
Rotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
Position | Vec3(x=3914.0, y=591.0, z=1337.0) |
BlendStartFrame | 350 |
BlendStartRate | 0.0 |
BlendTime | 80.0 |
HeadFixedModeTime | 20 |
RailAdjustModeTime | 200 |
CameraVibStartFrame | 200 |
CameraVibLoop | 20 |
CameraVibPower | 0.6 |
CameraVibRange | 130.0 |
ASName | Fly_Start_Runel |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
ラネール山頂から移動開始 (Enemy_Dragon_Ice, Root)
Name | Value |
---|---|
Rotate | Vec3(x=0.0, y=0.0, z=0.0) |
Position | Vec3(x=3907.0, y=597.0, z=1322.0) |
BlendStartFrame | 700 |
BlendStartRate | 0.0 |
BlendTime | 140.0 |
HeadFixedModeTime | 1 |
RailAdjustModeTime | 120 |
CameraVibStartFrame | 182 |
CameraVibLoop | 30 |
CameraVibPower | 0.8 |
CameraVibRange | 130.0 |
ASName | Fly_Start_Runel |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
ラネール山頂へ帰還 (Enemy_Dragon_Ice, Root)
Name | Value |
---|---|
Rotate | Vec3(x=0.0, y=0.0, z=0.0) |
Position | Vec3(x=3910.775390625, y=574.6893310546875, z=1328.297607421875) |
BlendStartFrame | -1 |
BlendStartRate | 0.0 |
BlendTime | 1.0 |
HeadFixedModeTime | 0 |
RailAdjustModeTime | -1 |
CameraVibStartFrame | -1 |
CameraVibLoop | 0 |
CameraVibPower | 0.0 |
CameraVibRange | 0.0 |
ASName | Release_Grudge |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
怨念待機 (Enemy_Dragon_Ice, ラネール山頂待機)
Name | Value |
---|---|
Rotate | Vec3(x=0.0, y=0.0, z=0.0) |
Position | Vec3(x=3907.0, y=597.0, z=1322.0) |
BlendStartFrame | -1 |
BlendStartRate | 0.0 |
BlendTime | 1.0 |
HeadFixedModeTime | -1 |
RailAdjustModeTime | -1 |
CameraVibStartFrame | -1 |
CameraVibLoop | 0 |
CameraVibPower | 0.0 |
CameraVibRange | 0.0 |
ASName | Wait_Runel |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
正常待機 (Enemy_Dragon_Ice, ラネール山頂待機)
Name | Value |
---|---|
Rotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
Position | Vec3(x=3914.0, y=591.0, z=1337.0) |
BlendStartFrame | -1 |
BlendStartRate | 0.0 |
BlendTime | 1.0 |
HeadFixedModeTime | -1 |
RailAdjustModeTime | -1 |
CameraVibStartFrame | -1 |
CameraVibLoop | 0 |
CameraVibPower | 0.0 |
CameraVibRange | 0.0 |
ASName | Wait_Runel |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |