AIDef:Action/Chemicalward
ChemicalwardAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 アクション (Stal_Bokoblin_Junior_Body, 武器燃焼)
- 3.2 アクション (Lizalfos, 武器燃焼)
- 3.3 アクション (Bokoblin_Red, 武器燃焼)
- 3.4 アクション (Lizalfos_Fire, 武器燃焼)
- 3.5 アクション (Bokoblin_Senior, 武器燃焼)
- 3.6 アクション (Bokoblin_Rapid, 武器燃焼)
- 3.7 アクション (Lizalfos_Electric, 武器燃焼)
- 3.8 アクション (Moriblin_Senior, 武器燃焼)
- 3.9 アクション (Lizalfos_Bone, 武器燃焼)
- 3.10 アクション (Moriblin_Blue, 武器燃焼)
- 3.11 アクション (Stal_Moriblin_Bone, 武器燃焼)
- 3.12 アクション (Lizalfos_Senior, 武器燃焼)
- 3.13 アクション (Lizalfos_Middle, 武器燃焼)
- 3.14 アクション (Lizalfos_Ice, 武器燃焼)
StaticInstParams
Name |
Type |
Default value |
Description
|
WeaponIdx |
Int |
|
|
NodeName |
String |
|
|
NodeAxisIdx |
Int |
|
|
TiredRadius |
Float |
|
|
TiredAngle |
Float |
|
|
StableTime |
Int |
|
|
KeepTime |
Int |
|
|
TiredTime |
Int |
|
|
Voltage |
Float |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
TargetActor |
Actor |
|
|
Derived definitions
アクション (Stal_Bokoblin_Junior_Body, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Lizalfos, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Bokoblin_Red, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Lizalfos_Fire, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Bokoblin_Senior, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Bokoblin_Rapid, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Lizalfos_Electric, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Moriblin_Senior, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
5.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
アクション (Lizalfos_Bone, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Moriblin_Blue, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
5.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
アクション (Stal_Moriblin_Bone, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
5.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
アクション (Lizalfos_Senior, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Lizalfos_Middle, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
アクション (Lizalfos_Ice, 武器燃焼)
Name |
Value
|
WeaponIdx |
0
|
NodeName |
Arm_1_R
|
NodeAxisIdx |
2
|
TiredRadius |
2.0
|
TiredAngle |
0.261799
|
StableTime |
20
|
KeepTime |
60
|
TiredTime |
240
|
Voltage |
0.0001
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|