AIDef:Action/Chemicalward
Chemicalward| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 アクション (Stal_Bokoblin_Junior_Body, 武器燃焼)
- 3.2 アクション (Lizalfos, 武器燃焼)
- 3.3 アクション (Bokoblin_Red, 武器燃焼)
- 3.4 アクション (Lizalfos_Fire, 武器燃焼)
- 3.5 アクション (Bokoblin_Senior, 武器燃焼)
- 3.6 アクション (Bokoblin_Rapid, 武器燃焼)
- 3.7 アクション (Lizalfos_Electric, 武器燃焼)
- 3.8 アクション (Moriblin_Senior, 武器燃焼)
- 3.9 アクション (Lizalfos_Bone, 武器燃焼)
- 3.10 アクション (Moriblin_Blue, 武器燃焼)
- 3.11 アクション (Stal_Moriblin_Bone, 武器燃焼)
- 3.12 アクション (Lizalfos_Senior, 武器燃焼)
- 3.13 アクション (Lizalfos_Middle, 武器燃焼)
- 3.14 アクション (Lizalfos_Ice, 武器燃焼)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| WeaponIdx |
Int |
|
|
| NodeName |
String |
|
|
| NodeAxisIdx |
Int |
|
|
| TiredRadius |
Float |
|
|
| TiredAngle |
Float |
|
|
| StableTime |
Int |
|
|
| KeepTime |
Int |
|
|
| TiredTime |
Int |
|
|
| Voltage |
Float |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| TargetActor |
Actor |
|
|
Derived definitions
アクション (Stal_Bokoblin_Junior_Body, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Bokoblin_Red, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos_Fire, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Bokoblin_Senior, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Bokoblin_Rapid, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos_Electric, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Moriblin_Senior, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
5.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos_Bone, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Moriblin_Blue, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
5.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
アクション (Stal_Moriblin_Bone, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
5.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos_Senior, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos_Middle, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|
アクション (Lizalfos_Ice, 武器燃焼)
| Name |
Value
|
| WeaponIdx |
0
|
| NodeName |
Arm_1_R
|
| NodeAxisIdx |
2
|
| TiredRadius |
2.0
|
| TiredAngle |
0.261799
|
| StableTime |
20
|
| KeepTime |
60
|
| TiredTime |
240
|
| Voltage |
0.0001
|
| PosReduceRatio |
0.1
|
| AngReduceRatio |
0.45
|