AIDef:Action/ChemicalPhysBall
ChemicalPhysBall| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| AttackPower |
Int |
0 |
|
| ScaleTime |
Float |
1.0 |
|
| Range |
Float |
5.0 |
|
| RigidBodyName |
String |
|
|
| AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DeleteTime |
Int |
|
|
| IsUseMyRange |
Bool |
|
|
| AttackType |
Int |
|
|
| AttackIntensity |
Int |
|
|
| AttackMinPower |
Int |
|
|
Derived definitions
着弾後 (Lizalfos_IceBall, 通常)
| Name |
Value
|
| DeleteTime |
-1
|
| IsUseMyRange |
True
|
| AttackType |
0
|
| AttackIntensity |
0
|
| AttackMinPower |
1
|
着弾前 (Lizalfos_IceBall, 通常)
| Name |
Value
|
| DeleteTime |
-1
|
| IsUseMyRange |
True
|
| AttackType |
0
|
| AttackIntensity |
0
|
| AttackMinPower |
1
|
着弾後 (WeatherIceBall, 通常)
| Name |
Value
|
| DeleteTime |
-1
|
| IsUseMyRange |
True
|
| AttackType |
0
|
| AttackIntensity |
0
|
| AttackMinPower |
1
|
着弾前 (WeatherIceBall, 通常)
| Name |
Value
|
| DeleteTime |
-1
|
| IsUseMyRange |
True
|
| AttackType |
0
|
| AttackIntensity |
0
|
| AttackMinPower |
1
|