BackFlipAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
RefPosVibrateChecker |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Speed |
Float |
|
|
PosRestRatio |
Float |
|
|
JumpHeight |
Float |
|
|
NearGrHeight |
Float |
|
|
AngSpd |
Float |
|
|
ASName |
String |
|
|
IsJumpType |
Bool |
|
|
IsChangeable |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
先行動 (Priest_Boss_ShadowClone, 突進攻撃_0)
Name |
Value
|
Speed |
0.4
|
PosRestRatio |
0.999
|
JumpHeight |
3.0
|
NearGrHeight |
0.5
|
AngSpd |
0.261799
|
ASName |
BackFlip
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Priest_Boss_Normal, 突進攻撃_0)
Name |
Value
|
Speed |
0.4
|
PosRestRatio |
0.999
|
JumpHeight |
3.0
|
NearGrHeight |
0.5
|
AngSpd |
0.261799
|
ASName |
BackFlip
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Priest_Boss_ShadowClone_Real, 突進攻撃_0)
Name |
Value
|
Speed |
0.4
|
PosRestRatio |
0.999
|
JumpHeight |
3.0
|
NearGrHeight |
0.5
|
AngSpd |
0.261799
|
ASName |
BackFlip
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Assassin_Junior, その場攻撃)
Name |
Value
|
Speed |
0.0
|
PosRestRatio |
0.999
|
JumpHeight |
5.0
|
NearGrHeight |
0.5
|
AngSpd |
0.261799
|
ASName |
BackFlip
|
IsJumpType |
True
|
IsChangeable |
False
|
先行動 (Assassin_Junior, 戦闘攻撃)
Name |
Value
|
Speed |
0.4
|
PosRestRatio |
0.999
|
JumpHeight |
3.0
|
NearGrHeight |
0.5
|
AngSpd |
0.261799
|
ASName |
BackFlip
|
IsJumpType |
True
|
IsChangeable |
False
|