AIDef:Action/ActivateAttackSensor

ActivateAttackSensor
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
AttackPower Int 0


StaticInstParams

Name Type Default value Description
IsSuccessFinishCounterEnd Bool
IsChangeable Bool
UseMapUnitParamForDamage Bool
AtkSensorName String
FramesActive Float
AtDamage Int
AtPower Int
AtPowerReduce Int
AtImpact Int
AtShieldBreakPower Int
AtType Int
AtAttr Int
AtDirType Int


Derived definitions

子1 (Priest_Boss_ShadowClone, 地上_0)

Name Value
IsSuccessFinishCounterEnd True
IsChangeable False
UseMapUnitParamForDamage False
AtkSensorName FallAtkShockwave
FramesActive 5.0
AtDamage 10
AtPower 1000
AtPowerReduce 0
AtImpact 9999
AtShieldBreakPower 1
AtType 8192
AtAttr -2147483644
AtDirType 5

子1 (Priest_Boss_ShadowClone, 地上_2)

Name Value
IsSuccessFinishCounterEnd True
IsChangeable False
UseMapUnitParamForDamage False
AtkSensorName FallAtkShockwave
FramesActive 5.0
AtDamage 10
AtPower 1000
AtPowerReduce 0
AtImpact 9999
AtShieldBreakPower 1
AtType 8192
AtAttr 4
AtDirType 5

子1 (Priest_Boss_Normal, 地上_0)

Name Value
IsSuccessFinishCounterEnd True
IsChangeable False
UseMapUnitParamForDamage False
AtkSensorName FallAtkShockwave
FramesActive 5.0
AtDamage 10
AtPower 1000
AtPowerReduce 0
AtImpact 9999
AtShieldBreakPower 1
AtType 8192
AtAttr -2147483644
AtDirType 5

子1 (Priest_Boss_ShadowClone_Real, 地上_0)

Name Value
IsSuccessFinishCounterEnd True
IsChangeable False
UseMapUnitParamForDamage False
AtkSensorName FallAtkShockwave
FramesActive 5.0
AtDamage 10
AtPower 1000
AtPowerReduce 0
AtImpact 9999
AtShieldBreakPower 1
AtType 8192
AtAttr -2147483644
AtDirType 5

子1 (Priest_Boss_ShadowClone_Real, 地上_2)

Name Value
IsSuccessFinishCounterEnd True
IsChangeable False
UseMapUnitParamForDamage False
AtkSensorName FallAtkShockwave
FramesActive 5.0
AtDamage 10
AtPower 1000
AtPowerReduce 0
AtImpact 9999
AtShieldBreakPower 1
AtType 8192
AtAttr 4
AtDirType 5