AIDef:AI/WaitNearTarget
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WeaponIdx | Int | ||
| BaseDist | Float | ||
| StartCloseDistOffset | Float | ||
| OutDistOffset | Float | ||
| IsCheckLineReachableForClose | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 待機 | |
| 近づき |
Derived definitions
行動 (ForestGiant_Middle, 互いに泳ぎ)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 10.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
戦闘準備 (ForestGiant_Middle, 対象高速ギア素手戦闘)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 15.0 |
| StartCloseDistOffset | 5.0 |
| OutDistOffset | 14.0 |
| IsCheckLineReachableForClose | False |
プレイヤ上空 (ZoraHeroRelicBattle, 騎乗待ち)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 10.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
プレイヤ水中 (ZoraHeroRelicBattle, 騎乗待ち)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 7.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | False |
待機 (ZoraHeroRelicBattle, プレイヤ上空移動)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 5.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
待機 (ZoraHeroRelicBattle, プレイヤ水中)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 3.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
行動 (ForestGiant_Senior, 互いに泳ぎ)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 10.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
戦闘準備 (ForestGiant_Senior, 対象高速ギア素手戦闘)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 15.0 |
| StartCloseDistOffset | 5.0 |
| OutDistOffset | 14.0 |
| IsCheckLineReachableForClose | False |
行動 (ForestGiant, 互いに泳ぎ)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 10.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
戦闘準備 (ForestGiant, 対象高速ギア素手戦闘)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 15.0 |
| StartCloseDistOffset | 5.0 |
| OutDistOffset | 14.0 |
| IsCheckLineReachableForClose | False |
行動 (StalForestGiant, 互いに泳ぎ)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 0.0 |
| StartCloseDistOffset | 10.0 |
| OutDistOffset | 100.0 |
| IsCheckLineReachableForClose | True |
戦闘準備 (StalForestGiant, 対象高速ギア素手戦闘)
| Name | Value |
|---|---|
| WeaponIdx | -1 |
| BaseDist | 15.0 |
| StartCloseDistOffset | 5.0 |
| OutDistOffset | 14.0 |
| IsCheckLineReachableForClose | False |