AIDef:AI/ViewWaitEndWhenAimed
ViewWaitEndWhenAimedAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
BoneName |
String |
|
|
AimedAngle |
Float |
|
|
BowRange |
Float |
|
|
EndTime |
Int |
|
|
Time |
Int |
|
|
TimeRand |
Int |
|
|
TurnStartAngle |
Float |
|
|
CheckOnce |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
ChildrenDerived definitions
待機 (Enemy_Ganon, 床)
Name |
Value
|
BoneName |
Head
|
AimedAngle |
0.349066
|
BowRange |
2.0
|
EndTime |
5
|
Time |
30
|
TimeRand |
30
|
TurnStartAngle |
0.261799
|
CheckOnce |
False
|
待機 (Enemy_Ganon, 壁)
Name |
Value
|
BoneName |
Head
|
AimedAngle |
0.349066
|
BowRange |
5.0
|
EndTime |
5
|
Time |
90
|
TimeRand |
30
|
TurnStartAngle |
3.14159
|
CheckOnce |
True
|
落雷後待機 (Enemy_Ganon, 遠距離攻撃)
Name |
Value
|
BoneName |
Head
|
AimedAngle |
0.349066
|
BowRange |
5.0
|
EndTime |
5
|
Time |
90
|
TimeRand |
30
|
TurnStartAngle |
3.14159
|
CheckOnce |
True
|