AIDef:AI/TargetPosRotFromMyPos
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Angle | Vec3 | ||
| IsRandSign | Bool | ||
| MinDist | Float | ||
| OnEnterOnly | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 行動 |
Derived definitions
待機 (ZoraHeroRelicBattle, 騎乗待ち)
| Name | Value |
|---|---|
| Angle | Vec3(x=0.0, y=2.094395160675049, z=0.0) |
| IsRandSign | True |
| MinDist | 1.0 |
| OnEnterOnly | False |
下半身 (Lynel_Senior, ナビメッシュ無し弓戦闘)
| Name | Value |
|---|---|
| Angle | Vec3(x=0.0, y=0.7853981852531433, z=0.0) |
| IsRandSign | False |
| MinDist | 2.0 |
| OnEnterOnly | False |
下半身 (Lynel_Middle, ナビメッシュ無し弓戦闘)
| Name | Value |
|---|---|
| Angle | Vec3(x=0.0, y=0.7853981852531433, z=0.0) |
| IsRandSign | False |
| MinDist | 2.0 |
| OnEnterOnly | False |
下半身 (Lynel, ナビメッシュ無し弓戦闘)
| Name | Value |
|---|---|
| Angle | Vec3(x=0.0, y=0.7853981852531433, z=0.0) |
| IsRandSign | False |
| MinDist | 2.0 |
| OnEnterOnly | False |