AIDef:AI/RangeCheckSeqTwoAction
RangeCheckSeqTwoActionAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
Range |
Float |
|
|
CheckFar |
Bool |
|
|
IsFinishedByFailAction |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
ChildrenDerived definitions
頭上突き (Priest_Boss_ShadowClone, 通常モード)
Name |
Value
|
Range |
8.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|
対象見張り台 (Bokoblin_Red, 通常)
Name |
Value
|
Range |
6.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|
頭上突き (Priest_Boss_Normal, 通常モード)
Name |
Value
|
Range |
8.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|
対象見張り台 (Bokoblin_Senior, 通常)
Name |
Value
|
Range |
6.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|
対象見張り台 (Bokoblin_Rapid, 通常)
Name |
Value
|
Range |
6.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|
頭上突き (Priest_Boss_ShadowClone_Real, 通常モード)
Name |
Value
|
Range |
8.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|
変わり身 (Assassin_Junior, 戦闘準備)
Name |
Value
|
Range |
8.0
|
CheckFar |
True
|
IsFinishedByFailAction |
False
|