AIDef:AI/PriestBossWalkAttack
PriestBossWalkAttackAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
GoalDistanceTolerance |
Float |
|
|
AngleNeedTurn |
Float |
|
|
AtDirType |
Int |
|
|
AtAttr |
Int |
|
|
AtType |
Int |
|
|
AtShieldBreakPower |
Int |
|
|
AtImpact |
Int |
|
|
AtPowerReduce |
Int |
|
|
AtPower |
Int |
|
|
AtDamage |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
回転 |
|
待機 |
|
移動 |
|
Derived definitions
行動 (Priest_Boss_Giant, 歩き)
Name |
Value
|
GoalDistanceTolerance |
3.0
|
AngleNeedTurn |
0.872665
|
AtDirType |
1
|
AtAttr |
16396
|
AtType |
8192
|
AtShieldBreakPower |
1
|
AtImpact |
9999
|
AtPowerReduce |
0
|
AtPower |
1000
|
AtDamage |
16
|