AIDef:AI/PriestBossPhaseSecond
PriestBossPhaseSecond| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| MetaAILife |
Int |
10 |
|
| MetaAIMaxLife |
Int |
10 |
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| PriestBossStartPhase |
Int |
0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ModeChangeLife |
Int |
|
|
| ModeChangeBlockTime |
Float |
|
|
| RespawnSpan |
Float |
|
|
| RespawnBaseSpace |
Float |
|
|
| RespawnBaseMoveTime |
Float |
|
|
| RespawnBaseInterval |
Float |
|
|
| SimAtkMax |
Int |
|
|
| BowEquipMax |
Int |
|
|
| SyncAtkMax |
Int |
|
|
| CircleFormRange |
Float |
|
|
| CircleFormRushWait |
Float |
|
|
| CircleFormRushInterval |
Float |
|
|
| CircleFormShootWait |
Float |
|
|
| CircleFormShootInterval |
Float |
|
|
| LineFormDistFromPlayer |
Float |
|
|
| LineFormSpace |
Float |
|
|
| LineFormRushWait |
Float |
|
|
| LineFormRushInterval |
Float |
|
|
| LineFormFallWait |
Float |
|
|
| LineFormFallInterval |
Float |
|
|
| PercentLifeTransition |
Float |
|
|
| PercentLifePrevious |
Float |
|
|
Derived definitions
段階_分身 (Priest_Boss_MetaAI, Root)
| Name |
Value
|
| ModeChangeLife |
50
|
| ModeChangeBlockTime |
3.0
|
| RespawnSpan |
90.0
|
| RespawnBaseSpace |
2.0
|
| RespawnBaseMoveTime |
0.4
|
| RespawnBaseInterval |
0.4
|
| SimAtkMax |
2
|
| BowEquipMax |
3
|
| SyncAtkMax |
3
|
| CircleFormRange |
15.0
|
| CircleFormRushWait |
5.0
|
| CircleFormRushInterval |
0.0
|
| CircleFormShootWait |
5.0
|
| CircleFormShootInterval |
0.0
|
| LineFormDistFromPlayer |
18.0
|
| LineFormSpace |
3.0
|
| LineFormRushWait |
2.0
|
| LineFormRushInterval |
0.5
|
| LineFormFallWait |
2.0
|
| LineFormFallInterval |
0.5
|
| PercentLifeTransition |
0.5
|
| PercentLifePrevious |
0.75
|