AIDef:AI/PriestBossIronBall
PriestBossIronBall| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| PriestBossMetaAIUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IronBallWaitThunderTime |
Int |
|
|
| IronBallOffsetY |
Float |
|
|
| IronBallRadius |
Float |
|
|
| IronBallAngle |
Float |
|
|
| IronSummonLeftBoneName |
String |
|
|
| IronSummonRightBoneName |
String |
|
|
| IsAfterAttack |
Bool |
|
|
| IronBallAngleOffset |
Float |
|
|
| ChangeEndAnime |
Int |
|
|
Children
| Name |
Description
|
| 攻撃 |
|
| 攻撃後 |
|
| 攻撃終了 |
|
| 準備完了待ち |
|
Derived definitions
鉄球投げ (Priest_Boss_Giant, 通常)
| Name |
Value
|
| IronBallWaitThunderTime |
540
|
| IronBallOffsetY |
8.0
|
| IronBallRadius |
6.5
|
| IronBallAngle |
44.0
|
| IronSummonLeftBoneName |
Weapon_L
|
| IronSummonRightBoneName |
Weapon_R
|
| IsAfterAttack |
True
|
| IronBallAngleOffset |
30.0
|
| ChangeEndAnime |
756
|