AIDef:AI/PriestBossEyeBeamFourth
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
| FacePos | Vec3 | [0.0, 0.0, 0.0] | |
| IsArrivedAtDestination | Bool | False | |
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AtDirType | Int | ||
| AtAttr | Int | ||
| AtType | Int | ||
| AtShieldBreakPower | Int | ||
| AtImpact | Int | ||
| AtPowerReduce | Int | ||
| AtPower | Int | ||
| AtDamage | Int | ||
| SearchEndAngle | Int | ||
| IsCreateGuardEffect | Bool | ||
| AtMinDamage | Int | ||
| AttackPower | Int | ||
| AttackPowerForPlayer | Int | ||
| ReflectOffset | Vec3 | ||
| IsChangeable | Bool | ||
| ShotOffset | Vec3 | ||
| ShotReviseAngleXU | Int | ||
| ShotReviseAngleXD | Int | ||
| ShotReviseAngleY | Int |
Children
| Name | Description |
|---|---|
| チャージ | |
| 待機 | |
| 照準 | |
| 発射 | |
| 索敵 | |
| 速攻照準 |
Derived definitions
目ビーム (Priest_Boss_Giant, 第四段階_0)
| Name | Value |
|---|---|
| AtDirType | 2 |
| AtAttr | 16396 |
| AtType | 8192 |
| AtShieldBreakPower | 1 |
| AtImpact | 9999 |
| AtPowerReduce | 0 |
| AtPower | 1000 |
| AtDamage | 16 |
| SearchEndAngle | 15 |
| IsCreateGuardEffect | True |
| AtMinDamage | 0 |
| AttackPower | 100 |
| AttackPowerForPlayer | 40 |
| ReflectOffset | Vec3(x=0.0, y=10.0, z=0.0) |
| IsChangeable | True |
| ShotOffset | Vec3(x=0.0, y=3.0, z=0.0) |
| ShotReviseAngleXU | 30 |
| ShotReviseAngleXD | 30 |
| ShotReviseAngleY | 20 |