AIDef:AI/PriestBossCircleFormationShoot
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| HomingAttackTime | Float |
Children
| Name | Description |
|---|---|
| 分身消す | |
| 待機 | |
| 攻撃 | |
| 攻撃前 | |
| 攻撃後 | |
| 陣形作成_消える | |
| 陣形作成_現れる | |
| 陣形作成後待機 |
Derived definitions
円陣弓 (Priest_Boss_ShadowClone, シンクロモード)
| Name | Value |
|---|---|
| HomingAttackTime | 1.4 |
円陣弓 (Priest_Boss_ShadowClone_Real, シンクロモード)
| Name | Value |
|---|---|
| HomingAttackTime | 1.4 |