AIDef:AI/OneMemoryMagicBattle
OneMemoryMagicBattleAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MemoryPartsName |
String |
|
|
MagicName |
String |
|
|
AttackRatio |
Float |
|
|
BreathSize |
Float |
|
|
EnlargeTime |
Int |
|
|
MagicPer |
Int |
|
|
AttackPowDirect |
Int |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
魔法攻撃 |
|
Derived definitions
通常戦闘 (Assassin_Middle, プレイヤー生存)
Name |
Value
|
MemoryPartsName |
Grave
|
MagicName |
AttackGrave
|
AttackRatio |
1.0
|
BreathSize |
8.0
|
EnlargeTime |
60
|
MagicPer |
50
|
AttackPowDirect |
40
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|