AIDef:AI/OctarockBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ShootActorKey | String | ||
| VacuumPartsKey | String | ||
| IsAttackOnlyOutScreen | Bool | ||
| ActorDisplayRadius | Float | ||
| IsHideMode | Bool | ||
| AttackDistMin | Float | ||
| IsFirstAttackIntervalZero | Bool | ||
| IsLostAttack | Bool | ||
| OutScreenDist | Float | ||
| OutScreenAttackNum | Int | ||
| OutScrnAtkOffset | Float | ||
| OutScrnAtkOffsetY | Float | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 吐き出し攻撃 | |
| 戦闘攻撃 | |
| 戦闘準備 | |
| 画面外吐き出し攻撃 | |
| 画面外攻撃 |
Derived definitions
戦闘 (Octarock_Forest, 隠れ時プレイヤー発見)
| Name | Value |
|---|---|
| ShootActorKey | ShootActor |
| VacuumPartsKey | Vacuum |
| IsAttackOnlyOutScreen | False |
| ActorDisplayRadius | 2.0 |
| IsHideMode | True |
| AttackDistMin | 20.0 |
| IsFirstAttackIntervalZero | True |
| IsLostAttack | False |
| OutScreenDist | 50.0 |
| OutScreenAttackNum | 2 |
| OutScrnAtkOffset | 0.0 |
| OutScrnAtkOffsetY | 0.5 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 10 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 0.3 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
近づき反応 (Octarock_Water, 水中隠れプレイヤー発見画面外)
| Name | Value |
|---|---|
| ShootActorKey | ShootActor |
| VacuumPartsKey | Vacuum |
| IsAttackOnlyOutScreen | False |
| ActorDisplayRadius | 2.0 |
| IsHideMode | True |
| AttackDistMin | 0.0 |
| IsFirstAttackIntervalZero | False |
| IsLostAttack | True |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 2 |
| OutScrnAtkOffset | 0.0 |
| OutScrnAtkOffsetY | 0.5 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 10 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 0.3 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
発見行動 (Octarock_Water, 未撃破)
| Name | Value |
|---|---|
| ShootActorKey | ShootActor |
| VacuumPartsKey | Vacuum |
| IsAttackOnlyOutScreen | False |
| ActorDisplayRadius | 0.0 |
| IsHideMode | False |
| AttackDistMin | 0.0 |
| IsFirstAttackIntervalZero | True |
| IsLostAttack | False |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 0 |
| OutScrnAtkOffset | 0.0 |
| OutScrnAtkOffsetY | 0.5 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
戦闘 (Octarock_Snow, 隠れ時プレイヤー発見)
| Name | Value |
|---|---|
| ShootActorKey | ShootActor |
| VacuumPartsKey | Vacuum |
| IsAttackOnlyOutScreen | True |
| ActorDisplayRadius | 2.0 |
| IsHideMode | True |
| AttackDistMin | 0.0 |
| IsFirstAttackIntervalZero | True |
| IsLostAttack | False |
| OutScreenDist | 30.0 |
| OutScreenAttackNum | 2 |
| OutScrnAtkOffset | 0.0 |
| OutScrnAtkOffsetY | 0.5 |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 10 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 0.3 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |