AIDef:AI/NavMoveTargetWithJumpWater
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
NavSearchControl | AITreeVariablePointer | ||
RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
JumpDist | Float | ||
InWaterDepth | Float | ||
WaterCheckDist | Float | ||
IsCheckDamage | Bool | ||
ReachTargetArea | Float | ||
RepathTime | Float | ||
WeaponIdx | Int | ||
TooFarDist | Float | ||
UseCharacterRadius | Bool | ||
VibrateCheckTime | Int | ||
RotVibrateCheckTime | Int | ||
IsLastLineReachCheck | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
ジャンプ | |
直進 | |
移動 | |
見まわす |
Derived definitions
音気づき (Octarock_Forest, 通常)
Name | Value |
---|---|
JumpDist | 5.0 |
InWaterDepth | 0.2 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Octarock_Forest, 諦め)
Name | Value |
---|---|
JumpDist | 5.0 |
InWaterDepth | 0.2 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 99999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Fire, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Fire, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Fire, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Fire, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Fire, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Fire, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos_Fire, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Electric, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Electric, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Electric, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Electric, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Electric, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Electric, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Electric, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Electric, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos_Electric, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Bone, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Bone, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Bone, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Bone, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Bone, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Bone, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Bone, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Bone, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos_Bone, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
音気づき (Octarock_Snow, 通常)
Name | Value |
---|---|
JumpDist | 5.0 |
InWaterDepth | 0.2 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Octarock_Snow, 諦め)
Name | Value |
---|---|
JumpDist | 5.0 |
InWaterDepth | 0.2 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 99999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Octarock_Stone, 諦め)
Name | Value |
---|---|
JumpDist | 5.0 |
InWaterDepth | 0.2 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 99999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Senior, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Senior, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Senior, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Senior, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Senior, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Senior, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Senior, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Senior, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos_Senior, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Middle, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Middle, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Middle, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Middle, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Middle, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Middle, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Middle, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Middle, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos_Middle, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Ice, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Ice, 定員オーバー接近)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Ice, 行動_0)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Ice, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Ice, 水中戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Ice, 水中不審者発見)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Ice, 水中追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 近接戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 盾構え)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | -1.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 素手戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 槍戦闘)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Lizalfos_Ice, 大剣戦闘追跡)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 4.0 |
IsCheckDamage | False |
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Lizalfos_Ice, 水中)
Name | Value |
---|---|
JumpDist | 8.0 |
InWaterDepth | 1.6 |
WaterCheckDist | 1.5 |
IsCheckDamage | True |
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |