AIDef:AI/MoveToTargetCollisionFeedback
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| UseMoveAwayFromPos | Bool | ||
| CooldownFramesTargetAdjust | Float | ||
| RetryOriginalPos | Bool | ||
| FramesUntilRetryOriginalPos | Float | ||
| IsAdjustDepthOnCollision | Bool | ||
| IdealDepthMin | Float | ||
| IdealDepthMax | Float | ||
| IgnoreYComponentThreshold | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| MoveAwayFromPos | Vec3 |
Children
| Name | Description |
|---|---|
| 移動 |
Derived definitions
移動 (InsectLizard, 後行動)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | False |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | False |
| IdealDepthMin | 0.4 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.75 |
移動 (Fish, 初期配置帰還)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | True |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | True |
| IdealDepthMin | 0.5 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.9 |
移動 (Fish, 逃走)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | True |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | False |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | True |
| IdealDepthMin | 0.5 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.9 |
行動 (Fish, 逃走)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 5.0 |
| RetryOriginalPos | False |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | True |
| IdealDepthMin | 0.6 |
| IdealDepthMax | 0.8 |
| IgnoreYComponentThreshold | 0.9 |
先行動 (Fish, 帰還)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | True |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | True |
| IdealDepthMin | 0.5 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.9 |
移動 (InsectFrog, 後行動)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | False |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | False |
| IdealDepthMin | 0.4 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.98 |
移動 (InsectFrog, 行動)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | False |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | False |
| IdealDepthMin | 0.4 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.98 |
水中 (InsectFrog, 移動)
| Name | Value |
|---|---|
| UseMoveAwayFromPos | False |
| CooldownFramesTargetAdjust | 20.0 |
| RetryOriginalPos | False |
| FramesUntilRetryOriginalPos | 30.0 |
| IsAdjustDepthOnCollision | False |
| IdealDepthMin | 0.4 |
| IdealDepthMax | 0.7 |
| IgnoreYComponentThreshold | 0.98 |