AIDef:AI/LynelRecognizeTarget
LynelRecognizeTargetAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
LynelAIFlags |
Int |
0 |
|
LynelAreaAlarmPoint |
Int |
0 |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
IsNearCreate |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
AttensionStartPoint |
Int |
|
|
ObserveEndPoint |
Int |
|
|
DrawnWeaponPoint |
Int |
|
|
WeaponAimPoint |
Int |
|
|
AttackPoint |
Int |
|
|
DashPoint |
Int |
|
|
NearDistance |
Float |
|
|
FarDistance |
Float |
|
|
AppPoint |
Int |
|
|
HorseRidePoint |
Int |
|
|
DamagePoint |
Int |
|
|
TrickedMaskPoint |
Int |
|
|
BombPoint |
Int |
|
|
AimPoint |
Int |
|
|
AimAngle |
Float |
|
|
NearDistPoint |
Int |
|
|
MiddleDistPoint |
Int |
|
|
TiredTime |
Int |
|
|
TiredPoint |
Int |
|
|
ForceBattleStartTime |
Int |
|
|
Children
Name |
Description
|
帰還 |
|
強制戦闘開始 |
|
戦闘 |
|
戦闘開始 |
|
気づき |
|
観察 |
|
警戒 |
|
Derived definitions
未撃破 (Lynel_Senior, プレイヤー発見)
Name |
Value
|
AttensionStartPoint |
100
|
ObserveEndPoint |
200
|
DrawnWeaponPoint |
100
|
WeaponAimPoint |
200
|
AttackPoint |
200
|
DashPoint |
0
|
NearDistance |
15.0
|
FarDistance |
35.0
|
AppPoint |
200
|
HorseRidePoint |
0
|
DamagePoint |
200
|
TrickedMaskPoint |
0
|
BombPoint |
200
|
AimPoint |
200
|
AimAngle |
0.261799
|
NearDistPoint |
200
|
MiddleDistPoint |
100
|
TiredTime |
150
|
TiredPoint |
-10
|
ForceBattleStartTime |
900
|
未撃破 (Lynel_Middle, プレイヤー発見)
Name |
Value
|
AttensionStartPoint |
100
|
ObserveEndPoint |
200
|
DrawnWeaponPoint |
100
|
WeaponAimPoint |
200
|
AttackPoint |
200
|
DashPoint |
0
|
NearDistance |
15.0
|
FarDistance |
35.0
|
AppPoint |
200
|
HorseRidePoint |
0
|
DamagePoint |
200
|
TrickedMaskPoint |
0
|
BombPoint |
200
|
AimPoint |
200
|
AimAngle |
0.261799
|
NearDistPoint |
200
|
MiddleDistPoint |
100
|
TiredTime |
150
|
TiredPoint |
-10
|
ForceBattleStartTime |
900
|
未撃破 (Lynel, プレイヤー発見)
Name |
Value
|
AttensionStartPoint |
100
|
ObserveEndPoint |
200
|
DrawnWeaponPoint |
100
|
WeaponAimPoint |
200
|
AttackPoint |
200
|
DashPoint |
0
|
NearDistance |
15.0
|
FarDistance |
35.0
|
AppPoint |
200
|
HorseRidePoint |
0
|
DamagePoint |
200
|
TrickedMaskPoint |
0
|
BombPoint |
200
|
AimPoint |
200
|
AimAngle |
0.261799
|
NearDistPoint |
200
|
MiddleDistPoint |
100
|
TiredTime |
150
|
TiredPoint |
-10
|
ForceBattleStartTime |
900
|