AIDef:AI/LynelArrowBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WeaponIdx | Int | ||
| AttackCount | Int | ||
| FrontCheckBoneName | String | ||
| FrontDirFromBone | Vec3 | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 戦闘攻撃 | |
| 戦闘準備 |
Derived definitions
上空撃ち (Lynel_Senior, 威嚇射撃パターン選択)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上空撃ち (Lynel_Senior, 弓戦闘開始上半身)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 1 |
| FrontCheckBoneName | |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上半身 (Lynel_Senior, 弓戦闘)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上半身 (Lynel_Senior, 弓戦闘対騎兵)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常撃ち (Lynel_Senior, 威嚇射撃パターン選択)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 4 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常撃ち (Lynel_Senior, 弓戦闘開始上半身)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上空撃ち (Lynel_Middle, 威嚇射撃パターン選択)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上空撃ち (Lynel_Middle, 弓戦闘開始上半身)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 1 |
| FrontCheckBoneName | |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上半身 (Lynel_Middle, 弓戦闘)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上半身 (Lynel_Middle, 弓戦闘対騎兵)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常撃ち (Lynel_Middle, 威嚇射撃パターン選択)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 4 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常撃ち (Lynel_Middle, 弓戦闘開始上半身)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上空撃ち (Lynel, 威嚇射撃パターン選択)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上空撃ち (Lynel, 弓戦闘開始上半身)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 1 |
| FrontCheckBoneName | |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 3.14159 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上半身 (Lynel, 弓戦闘)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
上半身 (Lynel, 弓戦闘対騎兵)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | -1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常撃ち (Lynel, 威嚇射撃パターン選択)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 4 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
通常撃ち (Lynel, 弓戦闘開始上半身)
| Name | Value |
|---|---|
| WeaponIdx | 2 |
| AttackCount | 1 |
| FrontCheckBoneName | Man_Spine_2 |
| FrontDirFromBone | Vec3(x=0.0, y=1.0, z=0.0) |
| AttackAngle | 1.74533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 4.0 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |