AIDef:AI/LynelArrowBattle

LynelArrowBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
WeaponIdx Int
AttackCount Int
FrontCheckBoneName String
FrontDirFromBone Vec3
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備

Derived definitions

上空撃ち (Lynel_Senior, 威嚇射撃パターン選択)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

上空撃ち (Lynel_Senior, 弓戦闘開始上半身)

Name Value
WeaponIdx 2
AttackCount 1
FrontCheckBoneName
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

上半身 (Lynel_Senior, 弓戦闘)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

上半身 (Lynel_Senior, 弓戦闘対騎兵)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

通常撃ち (Lynel_Senior, 威嚇射撃パターン選択)

Name Value
WeaponIdx 2
AttackCount 4
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常撃ち (Lynel_Senior, 弓戦闘開始上半身)

Name Value
WeaponIdx 2
AttackCount 1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

上空撃ち (Lynel_Middle, 威嚇射撃パターン選択)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

上空撃ち (Lynel_Middle, 弓戦闘開始上半身)

Name Value
WeaponIdx 2
AttackCount 1
FrontCheckBoneName
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

上半身 (Lynel_Middle, 弓戦闘)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

上半身 (Lynel_Middle, 弓戦闘対騎兵)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

通常撃ち (Lynel_Middle, 威嚇射撃パターン選択)

Name Value
WeaponIdx 2
AttackCount 4
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常撃ち (Lynel_Middle, 弓戦闘開始上半身)

Name Value
WeaponIdx 2
AttackCount 1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

上空撃ち (Lynel, 威嚇射撃パターン選択)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

上空撃ち (Lynel, 弓戦闘開始上半身)

Name Value
WeaponIdx 2
AttackCount 1
FrontCheckBoneName
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

上半身 (Lynel, 弓戦闘)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

上半身 (Lynel, 弓戦闘対騎兵)

Name Value
WeaponIdx 2
AttackCount -1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

通常撃ち (Lynel, 威嚇射撃パターン選択)

Name Value
WeaponIdx 2
AttackCount 4
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常撃ち (Lynel, 弓戦闘開始上半身)

Name Value
WeaponIdx 2
AttackCount 1
FrontCheckBoneName Man_Spine_2
FrontDirFromBone Vec3(x=0.0, y=1.0, z=0.0)
AttackAngle 1.74533
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False