AIDef:AI/LastBossWeaponAttackRoot

LastBossWeaponAttackRoot
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ChaseDist Vec3
ChaseDistOffset Vec3
IsStartBossBgm Bool
ReappearanceDist Vec3
ReappearanceDistOffset Vec3
EnemyType Int


DynamicInstParams

Name Type Default value Description
IsAttackPatternFixed Bool


Children

Name Description
ダメージ反応
待機
発見中

Derived definitions

弓装備 (SiteBossBow, 攻撃)

Name Value
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=195.0, y=14.0, z=75.0)
ReappearanceDistOffset Vec3(x=0.0, y=5.0, z=0.0)
EnemyType -1

槍装備 (SiteBossSpear, 攻撃)

Name Value
ChaseDist Vec3(x=28.0, y=18.0, z=32.0)
ChaseDistOffset Vec3(x=0.0, y=0.0, z=-20.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=28.0, y=18.0, z=10.0)
ReappearanceDistOffset Vec3(x=0.0, y=0.0, z=-20.0)
EnemyType -1

大剣装備 (SiteBossLsword, 攻撃)

Name Value
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
ChaseDistOffset Vec3(x=0.0, y=15.0, z=-15.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=45.0, y=20.0, z=41.0)
ReappearanceDistOffset Vec3(x=0.0, y=15.0, z=-15.0)
EnemyType -1

小剣装備 (SiteBossSwordCastle, 攻撃)

Name Value
ChaseDist Vec3(x=27.0, y=30.0, z=20.0)
ChaseDistOffset Vec3(x=0.0, y=0.0, z=10.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=27.0, y=30.0, z=20.0)
ReappearanceDistOffset Vec3(x=0.0, y=0.0, z=10.0)
EnemyType -1

弓装備 (SiteBossBowCastle, 攻撃)

Name Value
ChaseDist Vec3(x=40.0, y=14.0, z=40.0)
ChaseDistOffset Vec3(x=0.0, y=0.0, z=0.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=40.0, y=14.0, z=40.0)
ReappearanceDistOffset Vec3(x=0.0, y=0.0, z=0.0)
EnemyType 0

槍装備 (SiteBossSpearCastle, 攻撃)

Name Value
ChaseDist Vec3(x=40.0, y=30.0, z=40.0)
ChaseDistOffset Vec3(x=0.0, y=-2.0, z=8.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=40.0, y=30.0, z=40.0)
ReappearanceDistOffset Vec3(x=0.0, y=-2.0, z=8.0)
EnemyType 3

槍装備 (SiteBossSpearR, 攻撃)

Name Value
ChaseDist Vec3(x=28.0, y=18.0, z=32.0)
ChaseDistOffset Vec3(x=0.0, y=0.0, z=-20.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=28.0, y=18.0, z=10.0)
ReappearanceDistOffset Vec3(x=0.0, y=0.0, z=-20.0)
EnemyType -1

小剣装備 (SiteBossSword, 攻撃)

Name Value
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=20.0, y=27.0, z=33.0)
ReappearanceDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
EnemyType -1

弓装備 (SiteBossBowR, 攻撃)

Name Value
ChaseDist Vec3(x=200.0, y=14.0, z=80.0)
ChaseDistOffset Vec3(x=0.0, y=5.0, z=0.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=195.0, y=14.0, z=75.0)
ReappearanceDistOffset Vec3(x=0.0, y=5.0, z=0.0)
EnemyType -1

大剣装備 (SiteBossLswordR, 攻撃)

Name Value
ChaseDist Vec3(x=50.0, y=20.0, z=46.0)
ChaseDistOffset Vec3(x=0.0, y=15.0, z=-15.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=45.0, y=20.0, z=41.0)
ReappearanceDistOffset Vec3(x=0.0, y=15.0, z=-15.0)
EnemyType -1

小剣装備 (SiteBossSwordR, 攻撃)

Name Value
ChaseDist Vec3(x=25.0, y=27.0, z=38.0)
ChaseDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=20.0, y=27.0, z=33.0)
ReappearanceDistOffset Vec3(x=0.0, y=7.800000190734863, z=26.0)
EnemyType -1

大剣装備 (SiteBossLswordCastle, 攻撃)

Name Value
ChaseDist Vec3(x=28.0, y=30.0, z=40.0)
ChaseDistOffset Vec3(x=0.0, y=-2.0, z=8.0)
IsStartBossBgm True
ReappearanceDist Vec3(x=28.0, y=30.0, z=40.0)
ReappearanceDistOffset Vec3(x=0.0, y=-2.0, z=8.0)
EnemyType 1