AIDef:AI/LOSFurthestHitPointFinder

LOSFurthestHitPointFinder
AI definition
Type AI

StaticInstParams

Name Type Default value Description
CheckDistance Float
OnlyCheckBehind Bool
MaxNumCheck Int
UseActionB Bool


Children

Name Description
行動A
行動B

Derived definitions

衝突 (Rabbit, 逃走)

Name Value
CheckDistance 5.0
OnlyCheckBehind True
MaxNumCheck 4
UseActionB False

崖である (WolfLink, 移動)

Name Value
CheckDistance 10.0
OnlyCheckBehind False
MaxNumCheck 10
UseActionB True

崖である (WolfLink, 戦闘攻撃対地)

Name Value
CheckDistance 10.0
OnlyCheckBehind False
MaxNumCheck 10
UseActionB True

崖である (WolfLink, 戦闘準備)

Name Value
CheckDistance 10.0
OnlyCheckBehind False
MaxNumCheck 10
UseActionB True

崖である (WolfLink, 戦闘準備_0)

Name Value
CheckDistance 10.0
OnlyCheckBehind False
MaxNumCheck 10
UseActionB True

崖である (WolfLink, 追従)

Name Value
CheckDistance 10.0
OnlyCheckBehind False
MaxNumCheck 10
UseActionB True

失敗 (WolfLink, 攻撃_0)

Name Value
CheckDistance 10.0
OnlyCheckBehind False
MaxNumCheck 10
UseActionB True

地形嵌り (Pigeon, 徘徊)

Name Value
CheckDistance 5.0
OnlyCheckBehind True
MaxNumCheck 3
UseActionB False

地形嵌り (Boar, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Boar, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Deer, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Deer, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Dog, 先行動)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Dog, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Sunazarashi, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Sunazarashi, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Kokko, 行動B)

Name Value
CheckDistance 4.5
OnlyCheckBehind True
MaxNumCheck 5
UseActionB False

衝突 (Fox, 逃走)

Name Value
CheckDistance 5.0
OnlyCheckBehind True
MaxNumCheck 4
UseActionB False

地形嵌り (Fox, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Fox, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Sunazarashi_B, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

衝突 (Squirrel, 逃走)

Name Value
CheckDistance 5.0
OnlyCheckBehind True
MaxNumCheck 4
UseActionB False

地形嵌り (LittleBird, 徘徊)

Name Value
CheckDistance 5.0
OnlyCheckBehind True
MaxNumCheck 3
UseActionB False

地形嵌り (SunazarashiSP_C, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (KakarikoKokko, 行動B)

Name Value
CheckDistance 4.5
OnlyCheckBehind True
MaxNumCheck 5
UseActionB False

地形嵌り (Wolf, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Wolf, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Deer_MiniGame, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Deer_MiniGame, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Bear, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Bear, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (DomesticAnimal, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (SunazarashiSP, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (SunazarashiSP, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Boar_MiniGame, ダメージ逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Boar_MiniGame, 逃走)

Name Value
CheckDistance 10.0
OnlyCheckBehind True
MaxNumCheck 8
UseActionB False

地形嵌り (Heron, 徘徊)

Name Value
CheckDistance 5.0
OnlyCheckBehind True
MaxNumCheck 3
UseActionB False