AIDef:AI/HorseRideShootingEnemyBattle
HorseRideShootingEnemyBattleAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
TrackTime |
Int |
|
|
TrackTimeRand |
Int |
|
|
SlowTime |
Int |
|
|
SlowTimeRand |
Int |
|
|
OutScreenDist |
Float |
|
|
OutScreenAttackNum |
Int |
|
|
OutScrnAtkOffset |
Float |
|
|
OutScrnAtkOffsetY |
Float |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
減速指令 |
|
画面外攻撃 |
|
追跡指令 |
|
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)
Name |
Value
|
TrackTime |
300
|
TrackTimeRand |
300
|
SlowTime |
150
|
SlowTimeRand |
150
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
3
|
OutScrnAtkOffset |
2.0
|
OutScrnAtkOffsetY |
0.0
|
AttackAngle |
2.44346
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 騎乗遠隔武器)
Name |
Value
|
TrackTime |
300
|
TrackTimeRand |
300
|
SlowTime |
150
|
SlowTimeRand |
150
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
3
|
OutScrnAtkOffset |
2.0
|
OutScrnAtkOffsetY |
0.0
|
AttackAngle |
2.44346
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 騎乗遠隔武器)
Name |
Value
|
TrackTime |
300
|
TrackTimeRand |
300
|
SlowTime |
150
|
SlowTimeRand |
150
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
3
|
OutScrnAtkOffset |
2.0
|
OutScrnAtkOffsetY |
0.0
|
AttackAngle |
2.44346
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 騎乗遠隔武器)
Name |
Value
|
TrackTime |
300
|
TrackTimeRand |
300
|
SlowTime |
150
|
SlowTimeRand |
150
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
3
|
OutScrnAtkOffset |
2.0
|
OutScrnAtkOffsetY |
0.0
|
AttackAngle |
2.44346
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|