AIDef:AI/HorseRideRangeKeepMove
HorseRideRangeKeepMoveAI definition |
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Type |
AI |
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Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
- 3.2 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘)
- 3.3 戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
- 3.4 攻撃待機 (Bokoblin_Red, 騎乗近接戦闘)
- 3.5 戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘)
- 3.6 戦闘準備 (Bokoblin_Red, 騎乗近接戦闘)
- 3.7 攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘)
- 3.8 戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘)
- 3.9 戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘)
- 3.10 攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘)
- 3.11 戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘)
- 3.12 戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
OutDist |
Float |
|
|
BaseDist |
Float |
|
|
ChildrenDerived definitions
攻撃待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
攻撃待機 (Bokoblin_Red, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Bokoblin_Red, 騎乗遠隔武器戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Bokoblin_Red, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
攻撃待機 (Bokoblin_Senior, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Bokoblin_Senior, 騎乗遠隔武器戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Bokoblin_Senior, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
攻撃待機 (Bokoblin_Rapid, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Bokoblin_Rapid, 騎乗遠隔武器戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|
戦闘準備 (Bokoblin_Rapid, 騎乗近接戦闘)
Name |
Value
|
OutDist |
30.0
|
BaseDist |
5.0
|