AIDef:AI/HorseRiddenByNPC
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| NavMeshCharacterScaleAtPrecise | Float | ||
| IsEscapeFromSameActorType | Bool |
Children
| Name | Description |
|---|---|
| ついていく | |
| 待機 | |
| 徘徊 | |
| 指定位置に移動 | |
| 指定位置に移動(正確) | |
| 指定方向を向く | |
| 泳ぐ | |
| 泳ぐ(待機) | |
| 逃走 |
Derived definitions
NPCが騎乗 (BoneHorse, 騎乗)
| Name | Value |
|---|---|
| NavMeshCharacterScaleAtPrecise | 0.85 |
| IsEscapeFromSameActorType | True |
NPCが騎乗 (NushiHorse, 騎乗)
| Name | Value |
|---|---|
| NavMeshCharacterScaleAtPrecise | 0.85 |
| IsEscapeFromSameActorType | True |
NPCが騎乗 (Horse, 騎乗)
| Name | Value |
|---|---|
| NavMeshCharacterScaleAtPrecise | 0.85 |
| IsEscapeFromSameActorType | True |
NPCが騎乗 (HorseLarge, 騎乗)
| Name | Value |
|---|---|
| NavMeshCharacterScaleAtPrecise | 0.85 |
| IsEscapeFromSameActorType | True |