AIDef:AI/HorseRiddenByEnemyAI
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AngryASPeriods | Float | ||
| FramesRetryNormalActionAtFailed | Float |
Children
| Name | Description |
|---|---|
| 待機 | |
| 指定位置に移動 | |
| 指定方向を向く | |
| 突進 | |
| 落馬させる | |
| 追跡・並走 | |
| 通常 |
Derived definitions
敵が騎乗 (Deer, 騎乗中)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (BoneHorse, 騎乗)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (NushiHorse, 騎乗)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (Horse, 騎乗)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (Deer_MiniGame, 騎乗中)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (HorseLarge, 騎乗)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |
敵が騎乗 (Bear, 騎乗中)
| Name | Value |
|---|---|
| AngryASPeriods | 2.0 |
| FramesRetryNormalActionAtFailed | 150.0 |