AIDef:AI/HorseNotRidden
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| NearHorseAssociationDistance | Float | ||
| EscapeCountThreshold | Int | ||
| EscapeDelayFramesMin | Float | ||
| EscapeDelayFramesMax | Float | ||
| CallDelayFrames | Float | ||
| AttackFrontDistance | Float | ||
| AttackFrontAngleCos | Float | ||
| AttackBackDistance | Float | ||
| AttackBackAngleCos | Float | ||
| AttackDefinitelyDistance | Float | ||
| AttackIntervalFrames | Float | ||
| MoveAttackCLOSDistanceByRadius | Float | ||
| CarriedItemPosRTYOffset | Vec3 | ||
| CarriedItemPosRTYWidth | Vec3 | ||
| CarriedItemCosThresholdForEat | Float | ||
| StaggerVelocityThreshold | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ChildSelectAtFirst | Int |
Children
| Name | Description |
|---|---|
| うろつく | |
| うろつく(逃走直後) | |
| ダメージリアクション | |
| プレイヤの場所へ移動 | |
| 前攻撃 | |
| 前攻撃(静止のまま) | |
| 待機(静止) | |
| 後攻撃 | |
| 後攻撃(静止のまま) | |
| 逃走 | |
| 逃走(小) | |
| 逃走(火) | |
| 逃走失敗後 | |
| 食べに行く | |
| 食べる(手持ち) |
Derived definitions
非騎乗 (BoneHorse, Root_0)
| Name | Value |
|---|---|
| NearHorseAssociationDistance | 30.0 |
| EscapeCountThreshold | 2 |
| EscapeDelayFramesMin | 5.0 |
| EscapeDelayFramesMax | 20.0 |
| CallDelayFrames | 25.0 |
| AttackFrontDistance | 3.0 |
| AttackFrontAngleCos | 0.766 |
| AttackBackDistance | 3.0 |
| AttackBackAngleCos | -0.766 |
| AttackDefinitelyDistance | 1.7 |
| AttackIntervalFrames | 90.0 |
| MoveAttackCLOSDistanceByRadius | 2.0 |
| CarriedItemPosRTYOffset | Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716) |
| CarriedItemPosRTYWidth | Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5) |
| CarriedItemCosThresholdForEat | 0.5 |
| StaggerVelocityThreshold | 0.05 |
非騎乗 (NushiHorse, Root_0)
| Name | Value |
|---|---|
| NearHorseAssociationDistance | 30.0 |
| EscapeCountThreshold | 2 |
| EscapeDelayFramesMin | 5.0 |
| EscapeDelayFramesMax | 20.0 |
| CallDelayFrames | 25.0 |
| AttackFrontDistance | 3.0 |
| AttackFrontAngleCos | 0.766 |
| AttackBackDistance | 3.0 |
| AttackBackAngleCos | -0.766 |
| AttackDefinitelyDistance | 1.7 |
| AttackIntervalFrames | 90.0 |
| MoveAttackCLOSDistanceByRadius | 2.0 |
| CarriedItemPosRTYOffset | Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716) |
| CarriedItemPosRTYWidth | Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5) |
| CarriedItemCosThresholdForEat | 0.5 |
| StaggerVelocityThreshold | 0.05 |
非騎乗 (Horse, Root_0)
| Name | Value |
|---|---|
| NearHorseAssociationDistance | 30.0 |
| EscapeCountThreshold | 2 |
| EscapeDelayFramesMin | 5.0 |
| EscapeDelayFramesMax | 20.0 |
| CallDelayFrames | 25.0 |
| AttackFrontDistance | 3.0 |
| AttackFrontAngleCos | 0.766 |
| AttackBackDistance | 3.0 |
| AttackBackAngleCos | -0.766 |
| AttackDefinitelyDistance | 1.7 |
| AttackIntervalFrames | 90.0 |
| MoveAttackCLOSDistanceByRadius | 2.0 |
| CarriedItemPosRTYOffset | Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716) |
| CarriedItemPosRTYWidth | Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5) |
| CarriedItemCosThresholdForEat | 0.5 |
| StaggerVelocityThreshold | 0.05 |
非騎乗 (HorseLarge, Root_0)
| Name | Value |
|---|---|
| NearHorseAssociationDistance | 30.0 |
| EscapeCountThreshold | 2 |
| EscapeDelayFramesMin | 5.0 |
| EscapeDelayFramesMax | 20.0 |
| CallDelayFrames | 25.0 |
| AttackFrontDistance | 4.5 |
| AttackFrontAngleCos | 0.766 |
| AttackBackDistance | 4.5 |
| AttackBackAngleCos | -0.766 |
| AttackDefinitelyDistance | 2.55 |
| AttackIntervalFrames | 90.0 |
| MoveAttackCLOSDistanceByRadius | 2.0 |
| CarriedItemPosRTYOffset | Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858) |
| CarriedItemPosRTYWidth | Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071) |
| CarriedItemCosThresholdForEat | 0.5 |
| StaggerVelocityThreshold | 0.05 |