AIDef:AI/HorseMoveToPlayer
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceSuccessEndIfInterrupted | Float | ||
| DistanceResetGearInput | Float | ||
| DistanceSuccessEnd | Float | ||
| DistanceMovingToward | Float | ||
| DistanceRequestingPath | Float | ||
| DistanceGivingUp | Float | ||
| DistanceThresholdCry | Float | ||
| DistanceCheckAvoidance | Float | ||
| TargetVelocitySuccessEnd | Float | ||
| UpdateTargetPosFrames | Float | ||
| UpdateTargetPosFramesNear | Float | ||
| SuccessEndDelays | Float | ||
| SelfPositionOffsetLocal | Vec3 | ||
| SideDistance | Float | ||
| TargetVelocityDistanceSec | Float | ||
| IsAvoidNavMeshActor | Bool | ||
| IsTargetPosEqualToLeaderPos | Bool | ||
| CanIgnorePlayer | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceKept | Float | ||
| TargetActor | Actor |
Children
| Name | Description |
|---|---|
| うろうろする | |
| 旋回 | |
| 追いかける(近い) | |
| 追いかける(遠い) |
Derived definitions
プレイヤの場所へ移動 (BoneHorse, 非騎乗_0)
| Name | Value |
|---|---|
| DistanceSuccessEndIfInterrupted | 20.0 |
| DistanceResetGearInput | 12.0 |
| DistanceSuccessEnd | 3.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 40.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 30.0 |
| UpdateTargetPosFramesNear | 5.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 1.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
プレイヤの場所へ移動 (NushiHorse, 非騎乗_0)
| Name | Value |
|---|---|
| DistanceSuccessEndIfInterrupted | 20.0 |
| DistanceResetGearInput | 12.0 |
| DistanceSuccessEnd | 3.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 40.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 30.0 |
| UpdateTargetPosFramesNear | 5.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 1.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
プレイヤの場所へ移動 (Horse, 非騎乗_0)
| Name | Value |
|---|---|
| DistanceSuccessEndIfInterrupted | 20.0 |
| DistanceResetGearInput | 12.0 |
| DistanceSuccessEnd | 3.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 40.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 30.0 |
| UpdateTargetPosFramesNear | 5.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 1.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
プレイヤの場所へ移動 (HorseLarge, 非騎乗_0)
| Name | Value |
|---|---|
| DistanceSuccessEndIfInterrupted | 20.0 |
| DistanceResetGearInput | 12.0 |
| DistanceSuccessEnd | 3.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 40.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 30.0 |
| UpdateTargetPosFramesNear | 5.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 1.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |