AIDef:AI/HorseFollow
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceSuccessEnd | Float | ||
| DistanceMovingToward | Float | ||
| DistanceRequestingPath | Float | ||
| DistanceGivingUp | Float | ||
| DistanceThresholdCry | Float | ||
| DistanceCheckAvoidance | Float | ||
| TargetVelocitySuccessEnd | Float | ||
| UpdateTargetPosFrames | Float | ||
| UpdateTargetPosFramesNear | Float | ||
| SuccessEndDelays | Float | ||
| SelfPositionOffsetLocal | Vec3 | ||
| SideDistance | Float | ||
| TargetVelocityDistanceSec | Float | ||
| IsAvoidNavMeshActor | Bool | ||
| IsTargetPosEqualToLeaderPos | Bool | ||
| CanIgnorePlayer | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceKept | Float | ||
| TargetActor | Actor |
Children
| Name | Description |
|---|---|
| うろうろする | |
| 追いかける(近い) | |
| 追いかける(遠い) |
Derived definitions
追跡・並走 (Deer, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
ついていく (BoneHorse, NPCが騎乗)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 2.4 |
| DistanceRequestingPath | 10.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動(リーダーあり) (BoneHorse, うろつく)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 12.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | 10.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 0.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動 (BoneHorse, 食べに行く)
| Name | Value |
|---|---|
| DistanceSuccessEnd | 0.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 100.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | 0.02 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 15.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.600000023841858) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | True |
追跡・並走 (BoneHorse, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
ついていく (NushiHorse, NPCが騎乗)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 2.4 |
| DistanceRequestingPath | 10.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動(リーダーあり) (NushiHorse, うろつく)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 12.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | 10.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 0.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動 (NushiHorse, 食べに行く)
| Name | Value |
|---|---|
| DistanceSuccessEnd | 0.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 100.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | 0.02 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 15.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.600000023841858) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | True |
追跡・並走 (NushiHorse, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
ついていく (Horse, NPCが騎乗)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 2.4 |
| DistanceRequestingPath | 10.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動(リーダーあり) (Horse, うろつく)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 12.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | 10.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 0.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動 (Horse, 食べに行く)
| Name | Value |
|---|---|
| DistanceSuccessEnd | 0.6 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 8.0 |
| DistanceGivingUp | 100.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | 0.02 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 15.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=1.600000023841858) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | True |
追跡・並走 (Horse, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
追跡・並走 (Deer_MiniGame, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
ついていく (HorseLarge, NPCが騎乗)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 2.4 |
| DistanceRequestingPath | 10.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 1.5 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動(リーダーあり) (HorseLarge, うろつく)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 12.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | 10.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 0.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
移動 (HorseLarge, 食べに行く)
| Name | Value |
|---|---|
| DistanceSuccessEnd | 0.9 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 12.0 |
| DistanceGivingUp | 100.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | 0.02 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 15.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=2.4000000953674316) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | True |
追跡・並走 (HorseLarge, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |
追跡・並走 (Bear, 勝手に走る)
| Name | Value |
|---|---|
| DistanceSuccessEnd | -1.0 |
| DistanceMovingToward | 0.0 |
| DistanceRequestingPath | 30.0 |
| DistanceGivingUp | 1500.0 |
| DistanceThresholdCry | 0.0 |
| DistanceCheckAvoidance | -1.0 |
| TargetVelocitySuccessEnd | -1.0 |
| UpdateTargetPosFrames | 60.0 |
| UpdateTargetPosFramesNear | 0.0 |
| SuccessEndDelays | 0.0 |
| SelfPositionOffsetLocal | Vec3(x=0.0, y=0.0, z=0.0) |
| SideDistance | 0.0 |
| TargetVelocityDistanceSec | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| CanIgnorePlayer | False |