AIDef:AI/GuardianMiniBeamToExplosives
GuardianMiniBeamToExplosivesAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ExplosivesAvoidDist |
Float |
|
|
HeadNodeName |
String |
|
|
AttackInterval |
Int |
|
|
EndShaderASFrame |
Int |
|
|
LoopShaderASName |
String |
|
|
EndShaderASName |
String |
|
|
PreLaunchEffectName |
String |
|
|
IsChangeable |
Bool |
|
|
IsFinalBattle |
Bool |
|
|
InDirAngle |
Float |
|
|
FluctuationRange |
Float |
|
|
FluctuationSpan |
Float |
|
|
TargetOffsetY |
Float |
|
|
NodeName |
String |
|
|
IsValidGuide |
Bool |
|
|
IsIgnoreSmallHit |
Bool |
|
|
AimEffectName |
String |
|
|
BreathName |
String |
|
|
AttackAngle |
Float |
|
|
AttackRatio |
Float |
|
|
BreathSize |
Float |
|
|
EnlargeTime |
Int |
|
|
IsEndAfterAttack |
Bool |
|
|
IsDeleteBreath |
Bool |
|
|
AttackIntervalIntensity |
Float |
|
|
GlobalNoAtkTime |
Int |
|
|
IsUpdateNoticeState |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetActor |
Actor |
|
|
Children
Name |
Description
|
ビーム準備 |
|
後ずさり |
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
危険回避 (Guardian_Mini_DetachLineBeam, 基本挙動)
Name |
Value
|
ExplosivesAvoidDist |
8.0
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
0.0
|
NodeName |
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
5.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
変形後 (Guardian_Mini_DetachLineBeam, 危険回避)
Name |
Value
|
ExplosivesAvoidDist |
8.0
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
0.0
|
NodeName |
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
5.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
変形前 (Guardian_Mini_DetachLineBeam, 危険回避)
Name |
Value
|
ExplosivesAvoidDist |
8.0
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
0.0
|
NodeName |
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
5.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
危険回避 (Guardian_Mini, 基本挙動)
Name |
Value
|
ExplosivesAvoidDist |
8.0
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
0.0
|
NodeName |
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
5.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
変形後 (Guardian_Mini, 危険回避)
Name |
Value
|
ExplosivesAvoidDist |
8.0
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
0.0
|
NodeName |
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
5.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
変形前 (Guardian_Mini, 危険回避)
Name |
Value
|
ExplosivesAvoidDist |
8.0
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
0.0
|
NodeName |
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
5.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|