AIDef:AI/GuardianMiniBeamAttackNoWait
GuardianMiniBeamAttackNoWaitAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
HeadNodeName |
String |
|
|
AttackInterval |
Int |
|
|
EndShaderASFrame |
Int |
|
|
LoopShaderASName |
String |
|
|
EndShaderASName |
String |
|
|
PreLaunchEffectName |
String |
|
|
IsChangeable |
Bool |
|
|
IsFinalBattle |
Bool |
|
|
InDirAngle |
Float |
|
|
FluctuationRange |
Float |
|
|
FluctuationSpan |
Float |
|
|
TargetOffsetY |
Float |
|
|
NodeName |
String |
|
|
IsValidGuide |
Bool |
|
|
IsIgnoreSmallHit |
Bool |
|
|
AimEffectName |
String |
|
|
BreathName |
String |
|
|
AttackAngle |
Float |
|
|
AttackRatio |
Float |
|
|
BreathSize |
Float |
|
|
EnlargeTime |
Int |
|
|
IsEndAfterAttack |
Bool |
|
|
IsDeleteBreath |
Bool |
|
|
AttackIntervalIntensity |
Float |
|
|
GlobalNoAtkTime |
Int |
|
|
IsUpdateNoticeState |
Bool |
|
|
Children
Name |
Description
|
ビーム準備 |
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, レンジ外)
Name |
Value
|
HeadNodeName |
Head
|
AttackInterval |
-1
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
1.5
|
NodeName |
Eye
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
False
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.8
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
Name |
Value
|
HeadNodeName |
Head
|
AttackInterval |
-1
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
1.5
|
NodeName |
Eye
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
False
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.1
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)
Name |
Value
|
HeadNodeName |
Head
|
AttackInterval |
60
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
1.5
|
NodeName |
Eye
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
False
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
1.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 非装備威嚇)
Name |
Value
|
HeadNodeName |
Head
|
AttackInterval |
60
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
1.5
|
NodeName |
Eye
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
True
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
1.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|
追加攻撃 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name |
Value
|
HeadNodeName |
Head
|
AttackInterval |
0
|
EndShaderASFrame |
0
|
LoopShaderASName |
|
EndShaderASName |
|
PreLaunchEffectName |
|
IsChangeable |
False
|
IsFinalBattle |
False
|
InDirAngle |
0.0872665
|
FluctuationRange |
0.0
|
FluctuationSpan |
0.0
|
TargetOffsetY |
1.5
|
NodeName |
Eye
|
IsValidGuide |
False
|
IsIgnoreSmallHit |
False
|
AimEffectName |
Aim_Small
|
BreathName |
|
AttackAngle |
3.14159
|
AttackRatio |
1.0
|
BreathSize |
1.0
|
EnlargeTime |
5
|
IsEndAfterAttack |
True
|
IsDeleteBreath |
False
|
AttackIntervalIntensity |
0.0
|
GlobalNoAtkTime |
-1
|
IsUpdateNoticeState |
True
|