AIDef:AI/GolemRoot
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| GolemClimbedTime | Float | 0.0 | |
| GolemChemicalController | AITreeVariablePointer | ||
| CreateDeadConditionType | Int | -1 | |
| ForceSealSilentKillCount | Int | 0 | |
| IsTrgChangeUnderWaterState | Bool | False |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GolemWeakPointLocation | String | Point_A | |
| GolemSleepType | String | SleepForward_A | |
| UniqueNameMessageLabel | String | ||
| GolemWeakPointActor | String | ||
| GolemTextureName | String | ||
| EquipItem1 | String | Default | |
| EquipItem2 | String | Default | |
| EquipItem3 | String | Default | |
| EquipItem4 | String | Default | |
| RideHorseName | String | ||
| ArrowName | String | NormalArrow | |
| DropTable | String | Normal | |
| IsNearCreate | Bool | False | |
| DropActor | String | ||
| SharpWeaponJudgeType | Int | 0 | |
| LevelSensorMode | Int | 0 | |
| DisableRankUpForHardMode | Bool | False |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ClimbFinishTime | Int | ||
| StandContactHeight | Float | ||
| IsBreakContactTree | Bool | ||
| UpperArmL_PartsKey | String | ||
| LowerArmL_PartsKey | String | ||
| UpperArmR_PartsKey | String | ||
| LowerArmR_PartsKey | String | ||
| ChemicalFieldKey | String | ||
| BodyDeactiveAS | String | ||
| ArmRDeactiveAS | String | ||
| ArmLDeactiveAS | String | ||
| BodyActiveAS | String | ||
| ArmRActiveAS | String | ||
| ArmLActiveAS | String | ||
| BodyMimicAS | String | ||
| ArmRMimicAS | String | ||
| ArmLMimicAS | String | ||
| ShaderASTargetBone | Int | ||
| BodyShaderSeqBank | Int | ||
| ArmRShaderSeqBank | Int | ||
| ArmLShaderSeqBank | Int | ||
| InWaterDepth | Float | ||
| OutOfWaterOffset | Float | ||
| SpreadDist | Float | ||
| SmallSpreadDist | Float | ||
| FortressTag | String | ||
| FallHeight | Float | ||
| IgnoreHell | Bool |
Children
| Name | Description |
|---|---|
| リアクション | |
| 呼ばれ | |
| 奈落 | |
| 所持 | |
| 死亡生成 | |
| 水中 | |
| 落下 | |
| 近接湧出 | |
| 通常 | |
| 騎乗 |
Derived definitions
通常 (Enemy_Golem_Fire_R, BaseAI)
| Name | Value |
|---|---|
| ClimbFinishTime | 30 |
| StandContactHeight | 1.0 |
| IsBreakContactTree | True |
| UpperArmL_PartsKey | UpperL |
| LowerArmL_PartsKey | LowerL |
| UpperArmR_PartsKey | UpperR |
| LowerArmR_PartsKey | LowerR |
| ChemicalFieldKey | ExpandChemical |
| BodyDeactiveAS | ChemDeactiveShaderBody |
| ArmRDeactiveAS | ChemDeactiveShaderR |
| ArmLDeactiveAS | ChemDeactiveShaderL |
| BodyActiveAS | ChemActiveShaderBody |
| ArmRActiveAS | ChemActiveShaderR |
| ArmLActiveAS | ChemActiveShaderL |
| BodyMimicAS | WaitShader |
| ArmRMimicAS | WaitShaderR |
| ArmLMimicAS | WaitShaderL |
| ShaderASTargetBone | 1 |
| BodyShaderSeqBank | 0 |
| ArmRShaderSeqBank | 1 |
| ArmLShaderSeqBank | 2 |
| InWaterDepth | 100.0 |
| OutOfWaterOffset | 0.2 |
| SpreadDist | 8.0 |
| SmallSpreadDist | 3.0 |
| FortressTag | EnemyFortressMgr |
| FallHeight | -1.0 |
| IgnoreHell | True |
通常 (Golem_Senior, BaseAI)
| Name | Value |
|---|---|
| ClimbFinishTime | 30 |
| StandContactHeight | 1.0 |
| IsBreakContactTree | True |
| UpperArmL_PartsKey | UpperL |
| LowerArmL_PartsKey | LowerL |
| UpperArmR_PartsKey | UpperR |
| LowerArmR_PartsKey | LowerR |
| ChemicalFieldKey | ExpandChemical |
| BodyDeactiveAS | ChemDeactiveShaderBody |
| ArmRDeactiveAS | ChemDeactiveShaderR |
| ArmLDeactiveAS | ChemDeactiveShaderL |
| BodyActiveAS | ChemActiveShaderBody |
| ArmRActiveAS | ChemActiveShaderR |
| ArmLActiveAS | ChemActiveShaderL |
| BodyMimicAS | WaitShader |
| ArmRMimicAS | WaitShaderR |
| ArmLMimicAS | WaitShaderL |
| ShaderASTargetBone | 1 |
| BodyShaderSeqBank | 0 |
| ArmRShaderSeqBank | 1 |
| ArmLShaderSeqBank | 2 |
| InWaterDepth | 100.0 |
| OutOfWaterOffset | 0.2 |
| SpreadDist | 8.0 |
| SmallSpreadDist | 3.0 |
| FortressTag | EnemyFortressMgr |
| FallHeight | -1.0 |
| IgnoreHell | True |
通常 (Golem_Middle, BaseAI)
| Name | Value |
|---|---|
| ClimbFinishTime | 30 |
| StandContactHeight | 1.0 |
| IsBreakContactTree | True |
| UpperArmL_PartsKey | UpperL |
| LowerArmL_PartsKey | LowerL |
| UpperArmR_PartsKey | UpperR |
| LowerArmR_PartsKey | LowerR |
| ChemicalFieldKey | ExpandChemical |
| BodyDeactiveAS | ChemDeactiveShaderBody |
| ArmRDeactiveAS | ChemDeactiveShaderR |
| ArmLDeactiveAS | ChemDeactiveShaderL |
| BodyActiveAS | ChemActiveShaderBody |
| ArmRActiveAS | ChemActiveShaderR |
| ArmLActiveAS | ChemActiveShaderL |
| BodyMimicAS | WaitShader |
| ArmRMimicAS | WaitShaderR |
| ArmLMimicAS | WaitShaderL |
| ShaderASTargetBone | 1 |
| BodyShaderSeqBank | 0 |
| ArmRShaderSeqBank | 1 |
| ArmLShaderSeqBank | 2 |
| InWaterDepth | 100.0 |
| OutOfWaterOffset | 0.2 |
| SpreadDist | 8.0 |
| SmallSpreadDist | 3.0 |
| FortressTag | EnemyFortressMgr |
| FallHeight | -1.0 |
| IgnoreHell | True |
通常 (Golem, BaseAI)
| Name | Value |
|---|---|
| ClimbFinishTime | 30 |
| StandContactHeight | 1.0 |
| IsBreakContactTree | True |
| UpperArmL_PartsKey | UpperL |
| LowerArmL_PartsKey | LowerL |
| UpperArmR_PartsKey | UpperR |
| LowerArmR_PartsKey | LowerR |
| ChemicalFieldKey | ExpandChemical |
| BodyDeactiveAS | ChemDeactiveShaderBody |
| ArmRDeactiveAS | ChemDeactiveShaderR |
| ArmLDeactiveAS | ChemDeactiveShaderL |
| BodyActiveAS | ChemActiveShaderBody |
| ArmRActiveAS | ChemActiveShaderR |
| ArmLActiveAS | ChemActiveShaderL |
| BodyMimicAS | WaitShader |
| ArmRMimicAS | WaitShaderR |
| ArmLMimicAS | WaitShaderL |
| ShaderASTargetBone | 1 |
| BodyShaderSeqBank | 0 |
| ArmRShaderSeqBank | 1 |
| ArmLShaderSeqBank | 2 |
| InWaterDepth | 100.0 |
| OutOfWaterOffset | 0.2 |
| SpreadDist | 8.0 |
| SmallSpreadDist | 3.0 |
| FortressTag | EnemyFortressMgr |
| FallHeight | -1.0 |
| IgnoreHell | True |