AIDef:AI/GanonBeamOnWall
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ArrowNum | Int | ||
| ArrowName | String | ||
| AtMinDamage | Int | ||
| AttackPower | Int | ||
| AttackPowerForPlayer | Int | ||
| ReflectOffset | Vec3 | ||
| BattleNodeOffsetLR | Float | ||
| BattleNodeOffsetUD | Float | ||
| PartsName | String | ||
| IsPrepreNextArrow | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 弾発射 | |
| 準備 | |
| 終了 |
Derived definitions
ビーム攻撃 (Enemy_Ganon, 遠距離攻撃)
| Name | Value |
|---|---|
| ArrowNum | 2 |
| ArrowName | GanonBeam |
| AtMinDamage | 12 |
| AttackPower | 120 |
| AttackPowerForPlayer | 40 |
| ReflectOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| BattleNodeOffsetLR | 0.0 |
| BattleNodeOffsetUD | 0.0 |
| PartsName | Beam_OnWall |
| IsPrepreNextArrow | True |