AIDef:AI/EnemyRangeKeepMove
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
| RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CloseDist | Float | ||
| FarDist | Float | ||
| WeaponIdx | Int | ||
| OutDist | Float | ||
| BaseDist | Float | ||
| SpaceDist | Float | ||
| SpaceAngle | Float | ||
| BackTimeMin | Int | ||
| BackTimeMax | Int | ||
| LeaveTimerMin | Int | ||
| LeaveTimerMax | Int | ||
| IsCheckBack | Bool | ||
| IsCheckReachable | Bool | ||
| PosVibrateFrame | Int | ||
| RotVelVibrateFrame | Int | ||
| NoMoveDist | Float |
Children
| Name | Description |
|---|---|
| 強制後退 | |
| 戦闘待機 | |
| 戦闘後ずさり | |
| 戦闘歩行 | |
| 横移動 |
Derived definitions
ガード (Stal_Bokoblin_Junior_Body, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ない (Stal_Bokoblin_Junior_Body, 遠距離_素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -8.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 10.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ない (Stal_Bokoblin_Junior_Body, 遠距離_素手定員オーバー)
| Name | Value |
|---|---|
| CloseDist | -8.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 10.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 遠距離素手)
| Name | Value |
|---|---|
| CloseDist | -8.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 10.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 近距離素手)
| Name | Value |
|---|---|
| CloseDist | -1.0 |
| FarDist | 1.5 |
| WeaponIdx | -1 |
| OutDist | 13.5 |
| BaseDist | 3.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 12 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Bokoblin_Junior_Body, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Stal_Bokoblin_Junior_Body, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 9999.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 3.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
通常 (Stal_Bokoblin_Junior_Body, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Bokoblin_Red, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 遠距離素手)
| Name | Value |
|---|---|
| CloseDist | -8.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 10.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 近距離素手)
| Name | Value |
|---|---|
| CloseDist | -1.0 |
| FarDist | 1.5 |
| WeaponIdx | -1 |
| OutDist | 13.5 |
| BaseDist | 3.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 12 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Red, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Bokoblin_Red, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 9999.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 3.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
通常 (Bokoblin_Red, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Assassin_Middle_Azito, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 0.6 |
| WeaponIdx | -1 |
| OutDist | 1.8 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Assassin_Middle_Quest, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 0.6 |
| WeaponIdx | -1 |
| OutDist | 1.8 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Chuchu, 戦闘)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 8.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 1.0472 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos_Fire, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Fire, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Fire, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos_Fire, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
行動 (Bokoblin_Senior, 近接戦闘移動)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
行動 (Bokoblin_Senior, 防御近接戦闘移動)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 遠距離素手)
| Name | Value |
|---|---|
| CloseDist | -8.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 10.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 近距離素手)
| Name | Value |
|---|---|
| CloseDist | -1.0 |
| FarDist | 1.5 |
| WeaponIdx | -1 |
| OutDist | 13.5 |
| BaseDist | 3.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 12 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Senior, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Bokoblin_Senior, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 9999.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 3.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
ガード (Bokoblin_Rapid, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 遠距離素手)
| Name | Value |
|---|---|
| CloseDist | -8.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 10.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 近距離素手)
| Name | Value |
|---|---|
| CloseDist | -1.0 |
| FarDist | 1.5 |
| WeaponIdx | -1 |
| OutDist | 13.5 |
| BaseDist | 3.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 12 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Bokoblin_Rapid, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Bokoblin_Rapid, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 9999.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 3.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
通常 (Bokoblin_Rapid, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -1.6 |
| FarDist | 0.6 |
| WeaponIdx | 0 |
| OutDist | 1.8 |
| BaseDist | 4.2 |
| SpaceDist | 8.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos_Electric, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Electric, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Electric, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos_Electric, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Moriblin_Senior, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Senior, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 45 |
| BackTimeMax | 90 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Senior, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Senior, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -10.0 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Moriblin_Senior, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 3.0 |
| WeaponIdx | -1 |
| OutDist | 6.0 |
| BaseDist | 5.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 45 |
| BackTimeMax | 90 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
待機 (Moriblin_Senior, 戦闘中)
| Name | Value |
|---|---|
| CloseDist | -10.0 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
待機 (Moriblin_Senior, 素手戦闘中)
| Name | Value |
|---|---|
| CloseDist | -3.5 |
| FarDist | 0.5 |
| WeaponIdx | -1 |
| OutDist | 7.0 |
| BaseDist | 5.2 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 30 |
| BackTimeMax | 36 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
通常 (Moriblin_Senior, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Assassin_Middle_Azito_DLC, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 0.6 |
| WeaponIdx | -1 |
| OutDist | 1.8 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 999.0 |
| WeaponIdx | -1 |
| OutDist | 999.0 |
| BaseDist | 20.0 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 1 |
| BackTimeMax | 3 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos_Bone, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Bone, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Bone, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos_Bone, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Moriblin_Blue, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Blue, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 45 |
| BackTimeMax | 90 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Blue, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Moriblin_Blue, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -10.0 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Moriblin_Blue, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 3.0 |
| WeaponIdx | -1 |
| OutDist | 6.0 |
| BaseDist | 5.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 45 |
| BackTimeMax | 90 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
待機 (Moriblin_Blue, 戦闘中)
| Name | Value |
|---|---|
| CloseDist | -10.0 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
待機 (Moriblin_Blue, 素手戦闘中)
| Name | Value |
|---|---|
| CloseDist | -3.5 |
| FarDist | 0.5 |
| WeaponIdx | -1 |
| OutDist | 7.0 |
| BaseDist | 5.2 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 30 |
| BackTimeMax | 36 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
通常 (Moriblin_Blue, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Chuchu_Middle, 戦闘)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 8.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 1.0472 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Stal_Moriblin_Bone, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ない (Stal_Moriblin_Bone, 対象壁つかまり_共通)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Moriblin_Bone, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 45 |
| BackTimeMax | 90 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Moriblin_Bone, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Stal_Moriblin_Bone, 大剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -10.0 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Stal_Moriblin_Bone, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 3.0 |
| WeaponIdx | -1 |
| OutDist | 6.0 |
| BaseDist | 5.0 |
| SpaceDist | 3.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 45 |
| BackTimeMax | 90 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 3.0 |
待機 (Stal_Moriblin_Bone, 戦闘中)
| Name | Value |
|---|---|
| CloseDist | -10.0 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
待機 (Stal_Moriblin_Bone, 素手戦闘中)
| Name | Value |
|---|---|
| CloseDist | -3.5 |
| FarDist | 0.5 |
| WeaponIdx | -1 |
| OutDist | 7.0 |
| BaseDist | 5.2 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 30 |
| BackTimeMax | 36 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
通常 (Stal_Moriblin_Bone, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -2.5 |
| FarDist | 0.5 |
| WeaponIdx | 0 |
| OutDist | 7.0 |
| BaseDist | 3.5 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.872665 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Guardian_Mini, 装備非所持戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -3.0 |
| FarDist | 999.0 |
| WeaponIdx | -1 |
| OutDist | 999.0 |
| BaseDist | 20.0 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.0 |
| BackTimeMin | 1 |
| BackTimeMax | 3 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Chuchu_Senior, 戦闘)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 3.0 |
| BaseDist | 8.0 |
| SpaceDist | 8.0 |
| SpaceAngle | 1.0472 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos_Senior, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Senior, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Senior, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos_Senior, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos_Middle, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Middle, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Middle, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos_Middle, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
ガード (Lizalfos_Ice, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 近接戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 素手戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 1 |
| LeaveTimerMax | 3 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 対象壁つかまり)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 99999.0 |
| WeaponIdx | -1 |
| OutDist | 99999.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
戦闘準備 (Lizalfos_Ice, 非片手剣戦闘)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
騒ぐ (Lizalfos_Ice, 騙され)
| Name | Value |
|---|---|
| CloseDist | -2.0 |
| FarDist | 2.0 |
| WeaponIdx | -1 |
| OutDist | 4.0 |
| BaseDist | 4.0 |
| SpaceDist | 2.7 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 15 |
| BackTimeMax | 30 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | 5 |
| RotVelVibrateFrame | 5 |
| NoMoveDist | 2.0 |
通常 (Lizalfos_Ice, 戦闘準備)
| Name | Value |
|---|---|
| CloseDist | -4.0 |
| FarDist | 2.0 |
| WeaponIdx | 0 |
| OutDist | 10.0 |
| BaseDist | 10.0 |
| SpaceDist | 12.0 |
| SpaceAngle | 0.785398 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |