EnemyMoveBattleAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 戦闘 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
- 4.2 戦闘 (Lizalfos, 隠れ遠隔戦闘)
- 4.3 戦闘 (Bokoblin_Red, 隠れ遠隔戦闘)
- 4.4 戦闘 (Lizalfos_Fire, 隠れ遠隔戦闘)
- 4.5 戦闘 (Bokoblin_Senior, 隠れ遠隔戦闘)
- 4.6 戦闘 (Bokoblin_Rapid, 隠れ遠隔戦闘)
- 4.7 戦闘 (Lizalfos_Electric, 隠れ遠隔戦闘)
- 4.8 戦闘 (Lizalfos_Bone, 隠れ遠隔戦闘)
- 4.9 戦闘 (Lizalfos_Senior, 隠れ遠隔戦闘)
- 4.10 戦闘 (Lizalfos_Middle, 隠れ遠隔戦闘)
- 4.11 戦闘 (Lizalfos_Ice, 隠れ遠隔戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
LimitMoveTime |
Int |
|
|
MoveDist |
Float |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
回転 |
|
戦闘攻撃 |
|
戦闘準備 |
|
移動 |
|
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
100
|
MoveDist |
3.5
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
50
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
100
|
MoveDist |
3.5
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
50
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Fire, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
100
|
MoveDist |
3.5
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
50
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
100
|
MoveDist |
3.5
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
50
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Electric, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Bone, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Senior, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Middle, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Ice, 隠れ遠隔戦闘)
Name |
Value
|
LimitMoveTime |
9999
|
MoveDist |
-1.0
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|