AIDef:AI/EnemyFeintBattle
EnemyFeintBattleAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 戦闘 (Lizalfos, 素手戦闘)
- 3.2 通常戦闘 (Lizalfos, 戦闘)
- 3.3 通常戦闘 (Lizalfos, 槍戦闘)
- 3.4 通常戦闘 (Lizalfos, 対NPC剣戦闘)
- 3.5 通常戦闘 (Lizalfos, 対NPC大剣戦闘)
- 3.6 通常戦闘 (Lizalfos, 大剣戦闘)
- 3.7 武器投げ (Lizalfos, 近接戦闘)
- 3.8 ケミカル攻撃 (Lizalfos_Fire, 素手戦闘)
- 3.9 ケミカル攻撃 (Lizalfos_Fire, 大剣戦闘)
- 3.10 ケミカル攻撃 (Lizalfos_Fire, 通常)
- 3.11 戦闘 (Lizalfos_Fire, 素手戦闘)
- 3.12 通常戦闘 (Lizalfos_Fire, 戦闘)
- 3.13 通常戦闘 (Lizalfos_Fire, 槍戦闘)
- 3.14 通常戦闘 (Lizalfos_Fire, 対NPC剣戦闘)
- 3.15 通常戦闘 (Lizalfos_Fire, 対NPC大剣戦闘)
- 3.16 通常戦闘 (Lizalfos_Fire, 大剣戦闘)
- 3.17 武器投げ (Lizalfos_Fire, 近接戦闘)
- 3.18 ケミカル攻撃 (Lizalfos_Electric, 剣盾戦闘)
- 3.19 ケミカル攻撃 (Lizalfos_Electric, 剣戦闘)
- 3.20 ケミカル攻撃 (Lizalfos_Electric, 素手戦闘)
- 3.21 ケミカル攻撃 (Lizalfos_Electric, 槍戦闘)
- 3.22 ケミカル攻撃 (Lizalfos_Electric, 大剣戦闘)
- 3.23 戦闘 (Lizalfos_Electric, 素手戦闘)
- 3.24 通常戦闘 (Lizalfos_Electric, 戦闘)
- 3.25 通常戦闘 (Lizalfos_Electric, 槍戦闘)
- 3.26 通常戦闘 (Lizalfos_Electric, 対NPC剣戦闘)
- 3.27 通常戦闘 (Lizalfos_Electric, 対NPC大剣戦闘)
- 3.28 通常戦闘 (Lizalfos_Electric, 大剣戦闘)
- 3.29 武器投げ (Lizalfos_Electric, 近接戦闘)
- 3.30 戦闘 (Lizalfos_Bone, 素手戦闘)
- 3.31 通常戦闘 (Lizalfos_Bone, 戦闘)
- 3.32 通常戦闘 (Lizalfos_Bone, 槍戦闘)
- 3.33 通常戦闘 (Lizalfos_Bone, 対NPC剣戦闘)
- 3.34 通常戦闘 (Lizalfos_Bone, 対NPC大剣戦闘)
- 3.35 通常戦闘 (Lizalfos_Bone, 大剣戦闘)
- 3.36 武器投げ (Lizalfos_Bone, 近接戦闘)
- 3.37 戦闘 (Lizalfos_Senior, 素手戦闘)
- 3.38 通常戦闘 (Lizalfos_Senior, 戦闘)
- 3.39 通常戦闘 (Lizalfos_Senior, 槍戦闘)
- 3.40 通常戦闘 (Lizalfos_Senior, 対NPC剣戦闘)
- 3.41 通常戦闘 (Lizalfos_Senior, 対NPC大剣戦闘)
- 3.42 通常戦闘 (Lizalfos_Senior, 大剣戦闘)
- 3.43 武器投げ (Lizalfos_Senior, 近接戦闘)
- 3.44 戦闘 (Lizalfos_Middle, 素手戦闘)
- 3.45 通常戦闘 (Lizalfos_Middle, 戦闘)
- 3.46 通常戦闘 (Lizalfos_Middle, 槍戦闘)
- 3.47 通常戦闘 (Lizalfos_Middle, 対NPC剣戦闘)
- 3.48 通常戦闘 (Lizalfos_Middle, 対NPC大剣戦闘)
- 3.49 通常戦闘 (Lizalfos_Middle, 大剣戦闘)
- 3.50 武器投げ (Lizalfos_Middle, 近接戦闘)
- 3.51 通常戦闘 (Lizalfos_Ice, 対NPC剣戦闘)
- 3.52 通常戦闘 (Lizalfos_Ice, 対NPC大剣戦闘)
- 3.53 武器投げ (Lizalfos_Ice, 近接戦闘)
StaticInstParams
Name |
Type |
Default value |
Description
|
IsAttackEnd |
Bool |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
フェイント |
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
戦闘 (Lizalfos, 素手戦闘)
Name |
Value
|
IsAttackEnd |
False
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.7
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Fire, 素手戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Fire, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Fire, 通常)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Fire, 素手戦闘)
Name |
Value
|
IsAttackEnd |
False
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.7
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos_Fire, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Electric, 剣盾戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Electric, 剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Electric, 素手戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Electric, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ケミカル攻撃 (Lizalfos_Electric, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Electric, 素手戦闘)
Name |
Value
|
IsAttackEnd |
False
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.7
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos_Electric, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Bone, 素手戦闘)
Name |
Value
|
IsAttackEnd |
False
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.7
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos_Bone, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Senior, 素手戦闘)
Name |
Value
|
IsAttackEnd |
False
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.7
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos_Senior, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Middle, 素手戦闘)
Name |
Value
|
IsAttackEnd |
False
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.7
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 槍戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos_Middle, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Ice, 対NPC剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Ice, 対NPC大剣戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
武器投げ (Lizalfos_Ice, 近接戦闘)
Name |
Value
|
IsAttackEnd |
True
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|