AIDef:AI/DuckRoot
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| IsStuckOnTerrain | Bool | False | |
| IsChangeableStateFreeFall | Bool | True | |
| FramesStuckOnTerrain | Float | 0.0 | |
| CreateDeadConditionType | Int | -1 | |
| IsUseTerritory | Bool | False |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| InWaterDepth | Float | ||
| IsCheckFreeFall | Bool | ||
| IsCheckStuckConsiderY | Bool | ||
| IsUseWeakForcePushOutside | Bool | ||
| IsEnableEscapeForceEndCheck | Bool | ||
| EscapeForceEndTime | Float | ||
| AfterEscapeForceEndState | Int |
Children
| Name | Description |
|---|---|
| スクリプト用 | |
| リアクション | |
| 上機嫌 | |
| 所持 | |
| 水中行動 | |
| 滝接触 | |
| 落下 | |
| 通常行動 | |
| 騎乗中 |
Derived definitions
通常 (Duck, BaseAI)
| Name | Value |
|---|---|
| InWaterDepth | 0.0 |
| IsCheckFreeFall | True |
| IsCheckStuckConsiderY | True |
| IsUseWeakForcePushOutside | True |
| IsEnableEscapeForceEndCheck | False |
| EscapeForceEndTime | 600.0 |
| AfterEscapeForceEndState | 0 |