AIDef:AI/ChildDeviceReflectArrow

ChildDeviceReflectArrow
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
AtMinDamage Int 1
AttackPower Int 0


StaticInstParams

Name Type Default value Description
ReflectCountMax Int
ReflectAimSpeed Float
ReflectAccel Float
Accel Float
AimSpeed Float
FallAccel Float
FallAimSpeed Float
Gravity Float
AtRange Float
AtImpulse Float
AtImpact Float
CanReflect Bool
IsReflectToParent Bool
ReflectOffset Vec3
RotOffset Vec3
IsDelete Bool
AtAttr Int
IsBreakIceBlock Bool
StickTime Int
IsAtHitPlayerIgnore Bool
ReflectDamageRate Float
TransOffset Vec3
BindNodeName String
IsDeleteAtHit Bool
CallHitSEKey String


Children

Name Description
刺さる
所持
爆発
発射

Derived definitions

Root (SiteBossArrowRain)

Name Value
ReflectCountMax 99
ReflectAimSpeed 2.0
ReflectAccel 1.1
Accel 1.07
AimSpeed 0.8
FallAccel 0.0
FallAimSpeed 0.0
Gravity 0.0
AtRange 150.0
AtImpulse 0.0
AtImpact 0.0
CanReflect False
IsReflectToParent False
ReflectOffset Vec3(x=0.0, y=5.0, z=0.0)
RotOffset Vec3(x=0.0, y=0.0, z=0.0)
IsDelete False
AtAttr 2
IsBreakIceBlock False
StickTime 5
IsAtHitPlayerIgnore False
ReflectDamageRate 2.0
TransOffset Vec3(x=0.0, y=0.0, z=0.0)
BindNodeName Muzzle_A
IsDeleteAtHit True
CallHitSEKey Hit

Root (SiteBossReflectArrow)

Name Value
ReflectCountMax 3
ReflectAimSpeed 2.0
ReflectAccel 1.1
Accel 1.07
AimSpeed 0.9
FallAccel 0.0
FallAimSpeed 0.0
Gravity 0.0
AtRange 80.0
AtImpulse 0.0
AtImpact 0.0
CanReflect True
IsReflectToParent True
ReflectOffset Vec3(x=0.0, y=5.0, z=0.0)
RotOffset Vec3(x=0.0, y=0.0, z=0.0)
IsDelete False
AtAttr 2
IsBreakIceBlock False
StickTime 0
IsAtHitPlayerIgnore False
ReflectDamageRate 2.0
TransOffset Vec3(x=0.0, y=0.0, z=0.0)
BindNodeName Muzzle_A
IsDeleteAtHit True
CallHitSEKey Hit