AIDef:AI/ChildDeviceReflectArrow
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AtMinDamage | Int | 1 | |
AttackPower | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ReflectCountMax | Int | ||
ReflectAimSpeed | Float | ||
ReflectAccel | Float | ||
Accel | Float | ||
AimSpeed | Float | ||
FallAccel | Float | ||
FallAimSpeed | Float | ||
Gravity | Float | ||
AtRange | Float | ||
AtImpulse | Float | ||
AtImpact | Float | ||
CanReflect | Bool | ||
IsReflectToParent | Bool | ||
ReflectOffset | Vec3 | ||
RotOffset | Vec3 | ||
IsDelete | Bool | ||
AtAttr | Int | ||
IsBreakIceBlock | Bool | ||
StickTime | Int | ||
IsAtHitPlayerIgnore | Bool | ||
ReflectDamageRate | Float | ||
TransOffset | Vec3 | ||
BindNodeName | String | ||
IsDeleteAtHit | Bool | ||
CallHitSEKey | String |
Children
Name | Description |
---|---|
刺さる | |
所持 | |
爆発 | |
発射 |
Derived definitions
Root (SiteBossArrowRain)
Name | Value |
---|---|
ReflectCountMax | 99 |
ReflectAimSpeed | 2.0 |
ReflectAccel | 1.1 |
Accel | 1.07 |
AimSpeed | 0.8 |
FallAccel | 0.0 |
FallAimSpeed | 0.0 |
Gravity | 0.0 |
AtRange | 150.0 |
AtImpulse | 0.0 |
AtImpact | 0.0 |
CanReflect | False |
IsReflectToParent | False |
ReflectOffset | Vec3(x=0.0, y=5.0, z=0.0) |
RotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsDelete | False |
AtAttr | 2 |
IsBreakIceBlock | False |
StickTime | 5 |
IsAtHitPlayerIgnore | False |
ReflectDamageRate | 2.0 |
TransOffset | Vec3(x=0.0, y=0.0, z=0.0) |
BindNodeName | Muzzle_A |
IsDeleteAtHit | True |
CallHitSEKey | Hit |
Root (SiteBossReflectArrow)
Name | Value |
---|---|
ReflectCountMax | 3 |
ReflectAimSpeed | 2.0 |
ReflectAccel | 1.1 |
Accel | 1.07 |
AimSpeed | 0.9 |
FallAccel | 0.0 |
FallAimSpeed | 0.0 |
Gravity | 0.0 |
AtRange | 80.0 |
AtImpulse | 0.0 |
AtImpact | 0.0 |
CanReflect | True |
IsReflectToParent | True |
ReflectOffset | Vec3(x=0.0, y=5.0, z=0.0) |
RotOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsDelete | False |
AtAttr | 2 |
IsBreakIceBlock | False |
StickTime | 0 |
IsAtHitPlayerIgnore | False |
ReflectDamageRate | 2.0 |
TransOffset | Vec3(x=0.0, y=0.0, z=0.0) |
BindNodeName | Muzzle_A |
IsDeleteAtHit | True |
CallHitSEKey | Hit |