AIDef:AI/BokoblinArrowBattle
BokoblinArrowBattleAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)
- 4.2 威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)
- 4.3 隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)
- 4.4 戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)
- 4.5 移動 (Lizalfos, 戦闘)
- 4.6 隠れられない (Lizalfos, 遠隔武器)
- 4.7 ナビメッシュ無し (Bokoblin_Red, 遠隔武器)
- 4.8 威嚇 (Bokoblin_Red, 弓到達不能)
- 4.9 隠れられない (Bokoblin_Red, 遠隔武器)
- 4.10 戦闘 (Bokoblin_Red, 遠隔武器)
- 4.11 移動 (Lizalfos_Fire, 戦闘)
- 4.12 隠れられない (Lizalfos_Fire, 遠隔武器)
- 4.13 ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)
- 4.14 威嚇 (Bokoblin_Senior, 弓到達不能)
- 4.15 隠れられない (Bokoblin_Senior, 遠隔武器)
- 4.16 戦闘 (Bokoblin_Senior, 遠隔武器)
- 4.17 ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)
- 4.18 威嚇 (Bokoblin_Rapid, 弓到達不能)
- 4.19 隠れられない (Bokoblin_Rapid, 遠隔武器)
- 4.20 戦闘 (Bokoblin_Rapid, 遠隔武器)
- 4.21 移動 (Lizalfos_Electric, 戦闘)
- 4.22 隠れられない (Lizalfos_Electric, 遠隔武器)
- 4.23 戦闘 (Moriblin_Senior, 威嚇)
- 4.24 移動 (Lizalfos_Bone, 戦闘)
- 4.25 隠れられない (Lizalfos_Bone, 遠隔武器)
- 4.26 戦闘 (Moriblin_Blue, 威嚇)
- 4.27 戦闘 (Stal_Moriblin_Bone, 威嚇)
- 4.28 移動 (Lizalfos_Senior, 戦闘)
- 4.29 隠れられない (Lizalfos_Senior, 遠隔武器)
- 4.30 移動 (Lizalfos_Middle, 戦闘)
- 4.31 隠れられない (Lizalfos_Middle, 遠隔武器)
- 4.32 移動 (Lizalfos_Ice, 戦闘)
- 4.33 隠れられない (Lizalfos_Ice, 遠隔武器)
StaticInstParams
Name |
Type |
Default value |
Description
|
HoldInterval |
Int |
|
|
HoldIntervalLast |
Int |
|
|
HoldIntervalRand |
Int |
|
|
LeaveStartDist |
Float |
|
|
LeaveEndDist |
Float |
|
|
LeaveTime |
Int |
|
|
LeaveWaitTime |
Int |
|
|
BaseDist |
Float |
|
|
OutDist |
Float |
|
|
OutDistVMin |
Float |
|
|
OutDistVMax |
Float |
|
|
WeaponIdx |
Int |
|
|
BlindlyAttackMinNum |
Int |
|
|
BlindlyAttackMaxNum |
Int |
|
|
ShootDistRatio |
Float |
|
|
IsEndAfterAttack |
Bool |
|
|
IsUpdateNoticeState |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Name |
Description
|
弓構え |
|
待機 |
|
離脱 |
|
Derived definitions
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
5.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
75.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-40.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
ナビメッシュ無し (Bokoblin_Red, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
威嚇 (Bokoblin_Red, 弓到達不能)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Bokoblin_Red, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
5.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
75.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
戦闘 (Bokoblin_Red, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-40.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos_Fire, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Fire, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
威嚇 (Bokoblin_Senior, 弓到達不能)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Bokoblin_Senior, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
5.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
75.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
戦闘 (Bokoblin_Senior, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-40.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
威嚇 (Bokoblin_Rapid, 弓到達不能)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Bokoblin_Rapid, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
5.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
75.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
戦闘 (Bokoblin_Rapid, 遠隔武器)
Name |
Value
|
HoldInterval |
1
|
HoldIntervalLast |
40
|
HoldIntervalRand |
60
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
4.2
|
OutDist |
1.8
|
OutDistVMin |
-40.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos_Electric, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Electric, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
戦闘 (Moriblin_Senior, 威嚇)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
30
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
5.0
|
LeaveTime |
100
|
LeaveWaitTime |
100
|
BaseDist |
3.5
|
OutDist |
7.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos_Bone, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Bone, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
戦闘 (Moriblin_Blue, 威嚇)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
30
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
5.0
|
LeaveTime |
100
|
LeaveWaitTime |
100
|
BaseDist |
3.5
|
OutDist |
7.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
戦闘 (Stal_Moriblin_Bone, 威嚇)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
30
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
5.0
|
LeaveTime |
100
|
LeaveWaitTime |
100
|
BaseDist |
3.5
|
OutDist |
7.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
2.8
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos_Senior, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Senior, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos_Middle, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Middle, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|
移動 (Lizalfos_Ice, 戦闘)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
3
|
BlindlyAttackMaxNum |
5
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
False
|
IsUpdateNoticeState |
True
|
隠れられない (Lizalfos_Ice, 遠隔武器)
Name |
Value
|
HoldInterval |
10
|
HoldIntervalLast |
40
|
HoldIntervalRand |
10
|
LeaveStartDist |
-1.0
|
LeaveEndDist |
10.0
|
LeaveTime |
200
|
LeaveWaitTime |
30
|
BaseDist |
10.0
|
OutDist |
10.0
|
OutDistVMin |
-20.0
|
OutDistVMax |
20.0
|
WeaponIdx |
0
|
BlindlyAttackMinNum |
1
|
BlindlyAttackMaxNum |
2
|
ShootDistRatio |
3.0
|
IsEndAfterAttack |
True
|
IsUpdateNoticeState |
True
|