AIDef:AI/BackAttackEnemyBattle
BackAttackEnemyBattleAI definition |
---|
Type |
AI |
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StaticInstParams
Name |
Type |
Default value |
Description
|
BackAttackAngle |
Float |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
背面攻撃 |
|
Derived definitions
戦闘 (Keese, プレイヤー発見)
Name |
Value
|
BackAttackAngle |
0.523599
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Keese, 騎乗プレイヤー発見)
Name |
Value
|
BackAttackAngle |
0.523599
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|