AIDef:AI/AssassinBossFirstRangeKeepMove
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RefPosVibrateCheckerForAI | AITreeVariablePointer | ||
| RefVelRotVibrateCheckerforAI | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AnchorName | String | ||
| NoMoveAnchorDist | Float | ||
| CloseDist | Float | ||
| FarDist | Float | ||
| WeaponIdx | Int | ||
| OutDist | Float | ||
| BaseDist | Float | ||
| SpaceDist | Float | ||
| SpaceAngle | Float | ||
| BackTimeMin | Int | ||
| BackTimeMax | Int | ||
| LeaveTimerMin | Int | ||
| LeaveTimerMax | Int | ||
| IsCheckBack | Bool | ||
| IsCheckReachable | Bool | ||
| PosVibrateFrame | Int | ||
| RotVelVibrateFrame | Int | ||
| NoMoveDist | Float |
Children
| Name | Description |
|---|---|
| 強制後退 | |
| 戦闘待機 | |
| 戦闘後ずさり | |
| 戦闘歩行 | |
| 横移動 |
Derived definitions
戦闘準備 (Assassin_Senior, プレイヤー生存)
| Name | Value |
|---|---|
| AnchorName | AnchorAction1 |
| NoMoveAnchorDist | 19.0 |
| CloseDist | -8.0 |
| FarDist | 11.0 |
| WeaponIdx | -1 |
| OutDist | 1000.0 |
| BaseDist | 18.0 |
| SpaceDist | -1.0 |
| SpaceAngle | -0.0174533 |
| BackTimeMin | 1 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | False |
| IsCheckReachable | False |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |