AIDef:AI/AssassinBossFirstBattle
AssassinBossFirstBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IronBallKeyName |
String |
|
|
| IronBallNum |
Int |
|
|
| GuardAngle |
Float |
|
|
| AttackInterseptDist |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
| 絶対防御の構え |
|
Derived definitions
プレイヤー生存 (Assassin_Senior, 通常_0)
| Name |
Value
|
| IronBallKeyName |
IronBall
|
| IronBallNum |
1
|
| GuardAngle |
0.261799
|
| AttackInterseptDist |
10.0
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
-1
|
| GlobalNoAtkTimeRnd |
-1
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|