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  • 時間 (category Game mechanics/zh)
    reserve timer" is set to 150. This ensures that WM_BloodyDay is cleared 5 in-game minutes (= 5 seconds in real life) after a Blood Moon occurs. 下面這些東西會阻止血月。
    6 KB (1,569 words) - 18:42, 5 August 2020
  • 脫出加儂戰 (category Game mechanics/zh)
    之類的東西在你用上面那個方法脫出之後就不會消失。 They also edited the birdman minigame event (MiniGame_HillTower_BirdMan) to always manually reset some effects of landing in the
    11 KB (2,327 words) - 04:25, 28 June 2021
  • 等級系統 (category Game mechanics/zh)
    them a lower friction for shield surfing. That bonus type is unused in the game. 武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 ActorParam/GeneralParamList (with a copy of
    19 KB (3,411 words) - 19:37, 23 May 2020
  • 山林霸主 (category Game mechanics/zh)
    Other languages: English • ‎中文 這個條目會介紹山林霸主下凡的原理。 如果 'AnimalMaster_Appearance' 這個 flag 是 true,山林霸主就會出現。這個 flag 是下面這個有限狀態自動機控制的。 如果月相是 5 (眉月)而且林克不在 map area
    2 KB (392 words) - 10:29, 13 February 2022
  • 盾牌的耐用度 (category Game mechanics/zh)
    Other languages: English • ‎中文 盾牌的耐用度會隨著玩家抵擋怪物的攻擊與踩盾滑行逐漸降低。 The logic is as follows: float damageRatio = GlobalParameter::sInstance->globalParam->shieldDamageRatio
    3 KB (665 words) - 05:04, 30 May 2020
  • 台地結界 (category Game mechanics/zh)
    AIDef:Action/PlayerHellStartWait action for the Player_Link aiprog. sIsDungeon is set when GameScene generates a stage. It is false if and only if: the map type isn't any
    3 KB (704 words) - 20:30, 12 May 2020
  • Amiibo 掉寶 (category Game mechanics/zh) (section 名字是 GameRomHorse 開頭的掉落物)
    Other languages: English • ‎中文 Warning: Display title "amiibo drops/zh" overrides earlier display title "Amiibo 掉寶". 每次使用 amiibo 時,遊戲會紀錄使用了哪個 amiibo 。
    6 KB (1,074 words) - 00:37, 30 May 2020
  • 物件重生 (category Game mechanics/zh)
    English • ‎中文 曠野之息裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於每種東西的特性。 GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(復活標籤)。這些 revival flags 無時無刻
    33 KB (5,184 words) - 00:43, 29 May 2020