Open main menu
Home
Random
Log in
Settings
About ZeldaMods (Breath of the Wild)
Disclaimers
ZeldaMods (Breath of the Wild)
Search
Translations
:
Difficulty scaling/263/zh
Language
Watch
Edit
Revision as of 12:27, 11 May 2020 by
Leoetlino
(
talk
|
contribs
)
(Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Difficulty scaling
(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。